fredriksthlm's Recent Forum Activity

  • Nepeo has left, it is Ashley who works with Advert plugin now. AppOpenAds are still in Beta, but yea, exist in the SDK now since 19.4.0.

    I've not seen it in any cordova plugin yet.

  • W O W

    Thanks

    👑 👑 👑

  • You can already export as app bundle..?

  • A question: Is it possible to change the language of the Mobile Advert consent box? Because if you are in Spain, Italy, Germany, Japan… It always comes out in English. I don´t know how to change it.

    With the new Consent functionality, via the UMP sdk, you will create and design your own Consent screens. called Funding Choices. You can setup different languages as well. Choose logotypes and texts. It is actually quite cool, a graphical UI to create your consent messages. You can play around with it in Admob even though the plugin does not use it (yet)

    support.google.com/fundingchoices/answer/9180084

    With the current one, it's not possible afaik.

  • Thanks for your input. I'm well aware this is time consuming and requires a lot of work.

    I know it's not really a bug, since it still "works". (But also the SDK versions used are outdated so we potentially lose revenue since the latest trackings are not included and so on.)

    Just wanted to put it on your radar so you will plan it in some dev scope

  • Yes, the plugin is now out of date unfortunately and uses deprecated functionality, which is no longer supported or maintained by Google.

    We need the Mobile Advert to be updated (or a new Advert plugin maybe, since it will be some breaking changes) to the very latest Admob iOS SDK as well as the latest Android Admob SDK.

    But most of all the plugin must comply with UMP/Funding Choices, since the old EU consent is deprecated.

    I fully understand that it is a lot of work to update (and also maintain) this plugin, but this needs to be developed/updated. At least an ETA for it. I know it was Nepeo/shortercode who did most of the work earlier on this. So sorry tagging you Ashley but I believe this needs some attention.

    Can you also verify which SDK versions the plugin currently uses?

    The current plugin does not seem to fully comply with the new ATT standard for iOS 14, which you get a red warning about in Admob console. (This was updated in one of the latest SDK releases)

    (I know there is a bug report for Mobile Advert currently from Lukas, that is bugs concerning the old deprecated EU concent. I hope that will be "solved" by leaving all that and start to use UMP instead)

  • I know you wanted blur.

    But for others who see this forum post and want dropshadow, tis one works fine. With manual offset and opacity.

    dropbox.com/s/1hij35z8r3m7pq7/drop-shadow-0.1-beta.c3addon

  • i use a boolean, "popup".

    when set only buttons in popup works. other buttons only work with boolaen not set.

  • I can see that the latest versions of the Admob SDK now has a dependency to the new Consent SDK. So the Admob plugin needs an update. The old consent SDK is marked with a red warning and Google says it is not maintained any longer, at all.

    There are also new updates to the Admob SDK, v8 for iOS. and the release of v20 for Android will be released any day now.

    In my Admob console I get a "hint" that my apps do not fully comply with all new iOS 14 requirements, and I see in the release notes that Google now added some additional SKAdNetwork thing a week ago.

    developers.google.com/admob/android/rel-notes

    developers.google.com/admob/ios/rel-notes

    In the new ump SDK for iOS the EU ad consent is part of the IDFA

    developers.google.com/admob/ump/ios/quick-start

    So which versions does the current Mobile Advert use?

  • in the project settings you can decide if the game should be paused when unfocused or not. when you are doing your testing

    you cannot change your actorNr, that would mess up everything. every user has a set actorNr.

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  • > construct.net/en/make-games/addons/255/dropshadow

    >

    > This is an effect, but maybe not what you want.. not offset.

    >

    > I guess someone could quite easily re-write this to be an offset instead of this

    Thanks. I already have and use this here and there but this is more of a perspective shadow with very limited blur. I meant more like the simplest drop shadow effect that any graphics related software has, also CSS, Unity, Powerpoint, MS Paint ... (well not really MS Paint)

    Yea I know, but as said I believe you can amend the effect.fx file and change the blur values and the distance/offset on the shadow.

  • construct.net/en/make-games/addons/255/dropshadow

    This is an effect, but maybe not what you want.. not offset.

    I guess someone could quite easily re-write this to be an offset instead of this

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fredriksthlm

Member since 6 Jun, 2016

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