fredriksthlm's Recent Forum Activity

  • I believe this might be due to the legacy Interstial and RewardAds was finally totally removed from Admob SDK yesterday. We had the brand new v20 release yesterday.

  • I also had this exact problem. Turning off antialiasing is not supported fpr fonts, and using spritefonts for player names is not really realistic. Players can have names in many alphabets, not only the standard a-z latin letters.. and I never found a unicode spritefont. and draw hundreds and hundreds of letters by hand was not realistic

    I quit work on that pixel project totally when I realized this :(

  • Nepeo has left, it is Ashley who works with Advert plugin now. AppOpenAds are still in Beta, but yea, exist in the SDK now since 19.4.0.

    I've not seen it in any cordova plugin yet.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • W O W

    Thanks

    👑 👑 👑

  • You can already export as app bundle..?

  • A question: Is it possible to change the language of the Mobile Advert consent box? Because if you are in Spain, Italy, Germany, Japan… It always comes out in English. I don´t know how to change it.

    With the new Consent functionality, via the UMP sdk, you will create and design your own Consent screens. called Funding Choices. You can setup different languages as well. Choose logotypes and texts. It is actually quite cool, a graphical UI to create your consent messages. You can play around with it in Admob even though the plugin does not use it (yet)

    support.google.com/fundingchoices/answer/9180084

    With the current one, it's not possible afaik.

  • Thanks for your input. I'm well aware this is time consuming and requires a lot of work.

    I know it's not really a bug, since it still "works". (But also the SDK versions used are outdated so we potentially lose revenue since the latest trackings are not included and so on.)

    Just wanted to put it on your radar so you will plan it in some dev scope

  • Yes, the plugin is now out of date unfortunately and uses deprecated functionality, which is no longer supported or maintained by Google.

    We need the Mobile Advert to be updated (or a new Advert plugin maybe, since it will be some breaking changes) to the very latest Admob iOS SDK as well as the latest Android Admob SDK.

    But most of all the plugin must comply with UMP/Funding Choices, since the old EU consent is deprecated.

    I fully understand that it is a lot of work to update (and also maintain) this plugin, but this needs to be developed/updated. At least an ETA for it. I know it was Nepeo/shortercode who did most of the work earlier on this. So sorry tagging you Ashley but I believe this needs some attention.

    Can you also verify which SDK versions the plugin currently uses?

    The current plugin does not seem to fully comply with the new ATT standard for iOS 14, which you get a red warning about in Admob console. (This was updated in one of the latest SDK releases)

    (I know there is a bug report for Mobile Advert currently from Lukas, that is bugs concerning the old deprecated EU concent. I hope that will be "solved" by leaving all that and start to use UMP instead)

  • I know you wanted blur.

    But for others who see this forum post and want dropshadow, tis one works fine. With manual offset and opacity.

    dropbox.com/s/1hij35z8r3m7pq7/drop-shadow-0.1-beta.c3addon

  • i use a boolean, "popup".

    when set only buttons in popup works. other buttons only work with boolaen not set.

  • I can see that the latest versions of the Admob SDK now has a dependency to the new Consent SDK. So the Admob plugin needs an update. The old consent SDK is marked with a red warning and Google says it is not maintained any longer, at all.

    There are also new updates to the Admob SDK, v8 for iOS. and the release of v20 for Android will be released any day now.

    In my Admob console I get a "hint" that my apps do not fully comply with all new iOS 14 requirements, and I see in the release notes that Google now added some additional SKAdNetwork thing a week ago.

    developers.google.com/admob/android/rel-notes

    developers.google.com/admob/ios/rel-notes

    In the new ump SDK for iOS the EU ad consent is part of the IDFA

    developers.google.com/admob/ump/ios/quick-start

    So which versions does the current Mobile Advert use?

  • in the project settings you can decide if the game should be paused when unfocused or not. when you are doing your testing

    you cannot change your actorNr, that would mess up everything. every user has a set actorNr.

fredriksthlm's avatar

fredriksthlm

Member since 6 Jun, 2016

Twitter
fredriksthlm has 8 followers

Trophy Case

  • 8-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • RTFM Read the fabulous manual
  • x44
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x10
    Lightning Draw First person to up-vote a new Construct 3 release
  • Email Verified

Progress

20/44
How to earn trophies