[Plugin] Photon Cloud

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From the Asset Store
2D realistic cloud pack has 11 different clouds included.
  • Thanks ThePhotons... any idea of the plugin will be updated over the next few months? :D

  • BronzeBeardGames

    I looked at the error which browser produces when runs Construct 3 app with the plugin in Modules mode. The error seems rather cryptic to me. The documentation does not give any clues on plugins update. So right now, I do not know how to fix that.

  • ThePhotons Eeek! reckon best bet for now is to not upgrade C3?

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  • ThePhotons Eeek! reckon best bet for now is to not upgrade C3?

    Just use classic..?

  • fredriksthlm classic is deprecated in a few months

  • I believe it's fixed.

    Edit: might have been to quick with my first answer (that it was already solved), but I believe it is.

  • fredriksthlm thats cool then! :D

  • Updated Photon plugin should work correctly with workers and modules:

    dashboard.photonengine.com/download/photon-construct2-sdk_v4-1-1-0.zip

  • Hurrah for ThePhotons !

  • Hello everybody,

    When player connects, it connects onto "main lobby" or something like that however player automatically ends up in lobby or does it?

    Here is a thing, first player connects to server and creates room, everything fine other players can also create and join room between each other, but when first player leaves everything is lost, everyone loses connection. What can I do to stop "main lobby" from shutting down? Is there work around for such case? Well basically I could have game opened on PC all the time, but that sounds silly and I am sure that there must be some kind solution for it.

    Thanks in advance,

    Martin Starešinčić

  • but when first player leaves everything is lost, everyone loses connection. What can I do to stop "main lobby" from shutting down?

    This is wrong. When the master player leaves another player becomes master

  • > but when first player leaves everything is lost, everyone loses connection. What can I do to stop "main lobby" from shutting down?

    This is wrong. When the master player leaves another player becomes master

    You are right, but I didn't know that player disconnects while browser tab isn't active and that is why another player wasn't assigned as master. How can I turn this off?

    Here is new question: MyActorNr doesn't decrement when player bellow leave, but ActorNrAt updates and tries to fill it self from beginning, is it possible to decrement MyActorNr?

    Thank you!

  • in the project settings you can decide if the game should be paused when unfocused or not. when you are doing your testing

    you cannot change your actorNr, that would mess up everything. every user has a set actorNr.

  • Hi again!

    I don't have any idea how would I deal with this scenario so if someone has idea(actually I do have one): so I have players connected to room and when games starts every player gets same random word, but thing is I want them to get same word, is there possibility to set up calculation on server? For now I would go with masterActorNr doing this part, which is sufficient enough, but still if someone has other thoughts I would love to hear it.

    Thank you!

  • CROmartin in regards to your prev question, I think the way i got round it was to give each player an id (instead of using MyActorNr)...

    4 players > on join > id = 1, 2, 3, 4

    Add a 'room variable' called 'availableSlot'

    player 1 leaves > availableSlot = player1.id

    player 5 joins > player5.id = availableSlot (player 5s id becomes 1, to replace the player that just left).

    Hopefully this makes sense, might be a better way to do it with arrays

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