Hey, I have a small question considering preventing/working around delays and hitting bullets etc.
Currently, my project works as following:
- Player 1 shoots on his game version, sending P2 an event with the shoot command.
- Player 2 then receives that shoot command and makes Player 1 also shoot on his version.
The problem currently is, that due to delay or ping issues, it often happens that you hit your enemy on your screen, but it won't hit the enemy on his version.
Is there any workaround for that that won't break the game-flow too much?