rk123
I have a simple drag & drop game where I use photon to update the position of an item after drop. There are only 10 items in the layout and 2 players, however the connection always gets lost after being in the layout after some time. Is this the concession we have to make when using photon? In other words, is this something we have to live with? I can't imagine that being the case for 100$ a month.
Another problem I got is when a room is made, other players have to join quickly, because after 1 or 2 minutes or so it becomes impossible to join the room.
Do demos from the plugin package loose connection and can't join after 2 min. just like your app?
What's in client logs? Maybe you send too much and the connection bandwidth is not enough?
What error do you get when client fails to join the room? A room is automatically destroyed when last players leaves it.