fredriksthlm's Recent Forum Activity

  • Yea, change the signing too.

    I also need to change the view since it is always upside down when I export for xcode, that's a werid thing!

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  • Slightly off topic, but just out of curiosity.. What are you changing in xcode before you build?

    (The only thing I update is the icons, but I have the icons in a separate folder and just paste it into the newly exported xcode folders, so no need to ever set it up again in xcode)

  • (Midnight work is not recommended for health.)

    :)

  • You must follow the bug report guidelines or your issue will be closed without investigation.

    No proper report, no feedback.

    As I wrote, I don't care about the bug. Since it is easy to work around, and might be breaking to correct.

    I was more interested if the "community" think we use the incorrect/deprecated consent functionality or not. But nobody seemed to care.

  • Yes, but in the old consent you can get

    • ConsentStatus.PERSONALIZED: The user has granted consent for personalized ads.
    • ConsentStatus.NON_PERSONALIZED: The user has granted consent for non-personalized ads.
    • ConsentStatus.UNKNOWN: The user has neither granted nor declined consent for personalized or non-personalized ads.

    But in the new google consent you can get

    • ConsentStatus.UNKNOWN: Unknown consent status.
    • ConsentStatus.REQUIRED: User consent required but not yet obtained.
    • ConsentStatus.NOT_REQUIRED: User consent not required. For example, the user is not in the EEA or the UK.
    • ConsentStatus.OBTAINED : User consent obtained. Personalization not defined.

    So in the new way of working you are not allowed to know if the user has actually allowed personalized or none personalized. Only that they have given consent (to either one). So currently it seems like there is a bug, yes. But regardless, they should soon move over to the new one (I guess?). That's what I asked in my previous forum post, but did not get any answers for it.

    Do you have issues with iOS, Android or both?

  • Yes, Scirra has a bug here. I've seen it before. So in my games I validate both 'NON_PERSONALIZED' and 'NON' :) Otherwise it will break when they fix the bug :)

    I have never validated 'On User Personalization Update' though..

  • looks like a mix of Contra and Rush'n Attack !

  • event nr 7 and 8 are incorrect. they should stop the movement for the other player. and enable it for yourself. now both are for yourself.

  • Also note about exporters: The adage "if you build it, they will come" has to be taken in consideration. People don't use console exporters for Construct because there's only 1 (Xbox One) and the only thing I've heard about that it is, the framerate/performance is abysmal. I don't think it's fair to say: people don't use a low quality thing so therefore why would we invest in other similar things? I'm not suggesting native exporters, but I would love any kind of help on how I could take a path to porting to console on my own.

    Well you say it yourself, you have absolutely no idea how/what to do..

    You need to port your js into c++. This is what the companies can help you with.

    Then you can do the release on your own if you believe you can, or let them help you with that as well. It is a lot of knowledge, which they have gathered for many years. But you request tutorials on how to convert js into and c++ and guides how to release for every platform...? It is a lot you ask for

  • I have a Samsung 10, android 11.

    Hard to say, but it actually "felt" a bit smoother when I opened it in the web browser then in the apk..

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fredriksthlm

Member since 6 Jun, 2016

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