fredriksthlm's Recent Forum Activity

  • Also note about exporters: The adage "if you build it, they will come" has to be taken in consideration. People don't use console exporters for Construct because there's only 1 (Xbox One) and the only thing I've heard about that it is, the framerate/performance is abysmal. I don't think it's fair to say: people don't use a low quality thing so therefore why would we invest in other similar things? I'm not suggesting native exporters, but I would love any kind of help on how I could take a path to porting to console on my own.

    Well you say it yourself, you have absolutely no idea how/what to do..

    You need to port your js into c++. This is what the companies can help you with.

    Then you can do the release on your own if you believe you can, or let them help you with that as well. It is a lot of knowledge, which they have gathered for many years. But you request tutorials on how to convert js into and c++ and guides how to release for every platform...? It is a lot you ask for

  • I have a Samsung 10, android 11.

    Hard to say, but it actually "felt" a bit smoother when I opened it in the web browser then in the apk..

  • This tool is pretty good to see which versions that are in use.

    gs.statcounter.com/ios-version-market-share/mobile/europe

    In Europe iOS14 is approx 85%. Including iOS13 over 90% I guess. Within a couple of months ios14&13 will be over 95%.

    The ones still with ios12 is only grandma, she won't play any game or buy any iap so :)

  • My general advice is to never ever target any old phones. It will only cause issues and the numbers who uses such super old stuff will decrease very fast, every day. The ones that still uses those would never ever pay for any IAP, and the ecpm for those markets is zero anyway.

    And iOS 10..? I don't even think the runtime will work for that..

  • There are several companies that can help you to port your Construct projects into console games (all of the XBOX, Playstation and Nintendo consoles).

    You can also buy/rent to tools and do it yourself if you want to.

    But Scirra and their small team will not develop the exporter themselves.

    If creating PS5/Xbox games is what you want to do mainly I think other engines is more suited than C3. But gamemaker will cost you $1500 a year for example. But still, it will require a lot more than a license to be successful on console, and the license fee will not be the hardest part..

  • Yes, global leaderboards is long gone from the platform. only contextual exists. but you will need to be in a context to be able to create a leaderboard for that context. so if you're not in a context you will not get a contextID and no leaderboard functionality will work, since there is nothing to load or save..

    but since they removed IG from messenger no players play in contexts any longer basically

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  • 34 our of 60k is 0,000567 . that error level is not high regardless of app/game/service or whatever you try to sell to people.. :)

  • you will only have a contextID if you are in a context, otherwise you will get null. And based on your comment I guess you are not in a context.

    I guess 99% of the users on Instant Games play without context now, so that's normal..

  • So... are you even in a context?

  • Hi,

    Is this why games with "rex move to" and "litetween" plugins is not working anymore?

    Regards

    Shubham

    Litetween don't work with Module, only with Classic.

    Also doesn't work with the "new" minification.

    So... when classic mode gets removed then a LOT of projects will brake totally

  • They have a js sdk (called web), which I guess should be fine.

    Parsec is basically a tool for sending input data directly, so your session "believes" the gamepad for the remote player is a local gamepad. so you can create a local two player game but one gamepad is actually remote, and then you stream the video

  • In which situations are you scrolling the event sheet with all events expanded?

    I have my event shet, divided into 20 different groups. I seldom have more than max two groups open. When I'm done with I press collapse all again.

    so never have more than maybe 50 events open

    works fine for me.

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fredriksthlm

Member since 6 Jun, 2016

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