fredriksthlm's Recent Forum Activity

  • Well, you are not even sending any data for which sprite that has been chosen. When you raise event1 (when you join) you must send this data, otherwise no one will get it. How would they?

    Do not send individual messages for X and Y coordinates. send everying in the same messages. otherwise it will be to much!

    You actuallu get a template where to users can choose sprite in the embedded templates from Photon. The one with the fishes, look into that one. and learn and understand every event

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  • 1. just send the frame/variable in the message to the other player when your player is created. then every player has the variable that defines the color/image

    2. Make sure you use a server in the same region as you are. and also that all players join the correct region. You will always have some lag for multiplayer games though.

    3. if you want the players to keep their inventory when they disconnect and reconnect another day, then yes you will need to save the inventory somewhere. ether locally or on a server. But if the inventory only exist in the current game you can just use variables and send updates to the other when values change.

    Always try to send as few messages as possible. Only send messages when something actually is changing, do not send stuff "every tick"..

    Good luck! :)

  • I don't believe you can have your leaderboards as draft.

  • calm down.

    everyting worked fine last time I used it. (like a year ago though)

  • I just received an update for webview in my phone today. See if you got any update and see if it makes any difference.

  • Just open the Kiwi Story project for example, there you can see the event sheet for the controls. They use inverted conditions.

  • add an inverted downkey condition to the rightkey and leftkey events. so these events only can be active if the downkey is not pushed.

    hope I understood you issue correctly. :)

  • HaHa! I remember SkiFree on Windows 3.1, 30 years ago! :D

    I found it, it is playable here, onloine, via DosBox

    archive.org/details/win3_WINSKI

  • There is Preview Layout and Preview Project. Press the later to start on the start layout, instead of the present layout.

  • Today I cleared my cache and restarted C3. It started in Swedish. Is this translation live?

    In the console I got over 2000 warnings for missing translations. And the translations that exists are just terrible..

  • Hi,

    I've been using the Mobile Advert plugin for years and it's always worked out fine. Now I am investigating the user consents for my users and I'm experienceing some stuff that raised two questions for me.

    1. It seems the Scirra plugin uses deprecated/legacy user consent, which "should" be avoided I guess(?). I do not know which date it's actually is closed down though. Any comments or status of this? Do you all think it's "safe" to use this

    Scirra Mobile Advert plugin uses this: developers.google.com/admob/android/eu-consent

    Now Google recommend: developers.google.com/admob/ump/android/quick-start

    (The change will be of a "breaking change" type, if you use consent status expressions at least!)

    2. Even with the actual plugin consent (SDK) I experience a minor issue. If the user haven't made a consent the status should be "NON_PERSONALIZED" according to Google SDK and also C3 manual. But I only get "NON" as the status? Is this a bug?

  • Thanks, now it works fine in 227.2

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fredriksthlm

Member since 6 Jun, 2016

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