fredriksthlm's Recent Forum Activity

  • Downgrade the ad version and it will work again

    (right click on 'app' > 'Open Module Settings' > 'Dependencies', set requested Version to 19.8.0 for play-services-ads)

  • there is a method removeAllCookies to clear cookies so should be possible.

    also seems to exist a lot of different cordova plugins for clearing cookies, so just search for it. you will though need to build with the cli or android studio

  • Rex left the community for more than three years ago.

  • I guess the Google UMP will be part of the new Advert plugin.

    But to create some own framework for this doesn't seem like a good idea, since it is complicated laws and directives which are constantly changing.

  • The EU documents doesn't really state "cookies" specifically. HTML5 Local Storage is the same as using cookies. What matter is the purpose of the data to save. Only tecjnically "necessary" data is allowed to save without consent.

    Basicallt this means only first-party session data. (The most common example is to save items in a shopping cart in one session)

    If you save data persistent, or if you save third party cookies, I guess it always needs consent.

    In the new Google UMP consent SDK, you must give consent for:

    "Store and/or access information on a device"

    You can try to search other forums for similar questions:

    stackoverflow.com/questions/64587630/cookies-acceptance-policy-and-localstorage-and-sessionstorage

  • To encourage users to give consent (and show ads) and state that this is the only way for them to be able to play the game is more or less a so called "cookie wall". This is highly controversial.

    You can read this article

    termsfeed.com/blog/gdpr-no-cookie-consent-walls

  • I don't believe google billing uses any cookies.

    If you disable cookies your app will not be able to show any ads, for anyone.

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  • No it is not supported.

    In the Scirra Admob plugin they have a (deprecated) consent screen which ask you if you are fine with seeing personalized ads or none-personalized ads. This is not enough to comply with EU law.

    Even if you choose "none-personalised" ads Admob still requires to set a cookie to be able to track the ads. And the user have not give any consent for this.

    This Consent dialog is deprecated since long ago.

    The new UMP is in line with the ePrivacy Directive though. But with this users can opt-out for ads, obviously.

    The most "important" law for consent in EU is for cookie handling, and without giving consent for cookies you are not allowed to set any.

    Even though most webpages in EU now ask you for "allow cookies" and all kind of different popups, I would guess that still 95% av all webpages and apps in Europe do not comply with the EU directives.

    Most other Ad-companies doesn't even provide any consent SDK at all, they just write in their documentation that they trust all app developer to fully comply with the GDPR law by themselves. Which is extremely hard for a app developer to do really.

  • I believe these statements are incorrect.

    Webview uses google cookie manager.

    And the cookie manager is included in the cordova build (when building c3 projects for instance). Enabling/disabling of cookies is handled by 'setAcceptCookie', which is a boolean value. Default is 'true'.

    Exactly like you GloryF90 say, Admob for instance uses cookies (stores data on the device for tracking), which by law users needs to give consent for. If no consent is given then it is not legal to set a cookie and then admob will not serve any ads, at all.

    In the new Google UMP the default (manual) cookie consent is set to 'off', which is in line with the european gdpr law (The ePrivacy Directive). and then admob cannot serve any ads.

    It is a "huge debate" on this both on the google admob forums, and actually also in the EU parliament.

    support.google.com/admob/answer/9760862

  • I believe this might be due to the legacy Interstial and RewardAds was finally totally removed from Admob SDK yesterday. We had the brand new v20 release yesterday.

  • I also had this exact problem. Turning off antialiasing is not supported fpr fonts, and using spritefonts for player names is not really realistic. Players can have names in many alphabets, not only the standard a-z latin letters.. and I never found a unicode spritefont. and draw hundreds and hundreds of letters by hand was not realistic

    I quit work on that pixel project totally when I realized this :(

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fredriksthlm

Member since 6 Jun, 2016

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