thehen's Recent Forum Activity

  • Stomphoof Very possible, that's all about the art. Though you'd want to break terrain down into tiles (I'm sure they'll do this too as this is just a prototype).

  • Free version is why I purchased too. The current system is perfect IMO, families and more events become necessary once you're already hooked.

  • Crikey, for us we'll be paying $500 p/y just for IAP, plus up to $2000 more p/y based on projected users!

    At the industry standard freemium conversion of <1% the reliance on high-volume and low conversions makes this incredibly expensive when priced per-user. Though I guess that's where the rev share comes in.

    ludei care to comment on this? I'd be interested in hearing more about the rev share opportunity.

  • Hamstar?k is my favourite to date. Video:

  • As I mentioned in the other thread, you can create a spritefont and use ths spritefont plugin.

    CSS won't work as the text is on the canvas not in the DOM.

  • Great post ASHLEY.

  • You have a number of options.

    Firstly, the logo text you've shown is warped. I'm assuming you don't mean that, but the text underneath.

    To apply advanced text effects such as outline etc. you can use the Spritefont plugin. I would however recommend working with the default type where possible - moving from outlines to drop shadows is easier to create and creates the same visual distinction that I assume you're after.

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  • Amazing stuff!

  • Can you not just escape the double quotes in the string?

  • Use 'Is overlapping'. You can invert it (right click and invert) to detect when something isn't colliding.

    Edit -> beat me to it ;)

  • Lovelocke64 Scaling was only a challenge for us because we had a very bespoke system. I was insistent the the foreground elements frame the composition and due to parallax, the foreground position has to be calculated. Everything else was fine.

  • I agree with Ashley here. We have run into the same framerate issues with XNA/C# on mobile, and that was simply down to inexperience. The more we've come to understand the limitations of hardware, and to structure logic efficiently, the faster our games have run.

    Construct 2 has over-delivered in regards to our expectations of performance on mobile devices.

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thehen

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