thehen's Recent Forum Activity

  • Ashley I completely agree. Unfortunately that rules out custom cursors for Windows 8 native applications :(

    Is this something that could be easily extended with a plugin? I haven't really delved into plugin development but if it's simple enough I'd happily have a look.

  • Hi all,

    A small suggestion for .cur support, so IE can have custom cursors too. Currently .PNG works great, but just not in IE.

    Thanks :)

  • Thanks for the reply, that helps a lot.

  • Hi all,

    A quick question. When working with Corona SDK, I exported various sprite sizes that swapped out depending on device resolution.

    I'm currently working on a Windows 8 title. I haven't seen anything about sprite replacement on different resolutions, so I was wondering what the recommended solution is? If it's to target a specific resolution - what would be recommended?

    I'm currently working at 1280x800.

    Many thanks.

  • Have you changed the 'Fullscreen in browser' setting?: scirra.com/tutorials/73/supporting-multiple-screen-sizes/page-1

  • It would, but I'm working with a pipeline that has regular art updates. I don't really want to be swapping stuff out for every level on a regular basis.

  • Okay thanks. That's not too much of a problem, and probably how I'd do it with traditional coding anyway :)

  • Thanks for the reply!

    My menu comprises of multiple buttons and other visual elements. Are you suggesting I create this dynamically with the event sheet rather than creating a designed layout?

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  • Hi all,

    I was just wondering the best way to create a global pause menu? I'm looking at having 100+ levels, and don't want to update each one when making changes to the pause menu.

    It looks like there was something called inheritance layers in CC. Is there a similar way to achieve this in C2?

    Thanks!

  • Thanks so much for the replies guys, that tutorial link is especially useful.

  • Hi all,

    Loving Construct 2 so far.

    What I want to do:

    When apple collides with bubble -> pin apple to bubble

    This works perfectly for one instance of an apple and bubble. When I have multiple apples/bubbles however, all the apples pin to a single bubble.

    Any help would be greatly appreciated.

  • Hi all,

    I've just started with Construct 2. I'm just wondering how to detect when a physics object is colliding with another physics object.

    Additionally - coming from Corona SDK, there was something called a 'pre-collision' where impact velocity could be attained. Is there anything similar here?

    Any help would be great :)

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thehen

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