TheDom's Recent Forum Activity

  • I don't understand why you need a function. If the player can move between layouts, the sprites values remain the same. Like an RPG where the player moves between rooms. What ever set of conditions you use to change their variable, the variable remain the same, when returning to the layout. Make sure the sprites are set to global in the properties.

    However once the layout is changed, you'll be operating from a different event sheet. You can't effect the variables because they are not global. So use a single event sheet for both layouts.

    Make sure you "Groups" to nest your code in. This way you can disable or enable a group to avoid conflicts, depending which layout the Player is on.

    Hope that helps.

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  • BALL > on collision with FLOOR> play sound BOUNCE

    trigger on while true(Additional condition)

    set bounce sound for not looping

    sound plays on every bounce once

    Of course you need to provide a lot more Info when posting a question of this type.

    Are you using bullet behaviors, physics, animation when rolling? Is it on a flat surface or angle?

    Give details.

    Be descriptive.

    Your post sounds like you didn't try anything yet.

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  • Please post these under the tutorials section. Give each the appropriate title and write a short summery with the youtube videos embedded.

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  • Wow. originally I was VB.net programmer. I even developed a software IDE that lets you use almost any language in combination with any scripting language providing special features. I had heavy HTML and server side scripting knowledge. But when I starting to look for the right environment to develop games, I chose C2, after extensive research. In addition, I continue to try new solutions and development environments, but the guys from Scirra continue to keep C2 at the head of the curve with continuous MAJOR additions and updates. I've found it to be the most robust development environment there is in it's class. I've been developing a range of games with C2. Most are for the mobile web. However, I'm also developing a pseudo 3D game with C2, that other developers told me I can't do in a 2D environment.

    Check this gameplay video

    C2 has made me a better coder...

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  • That's awesome! Using the window.scrollTo (0,1) event in javascript helps but it occasionally hangs, however a reload of the game resets it. I'll be following up on this....

    Thanks

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  • That setting adds HTML based tags in the index.html which don't apply to IOS. I use an additional JavaScript in the index.html, you can see a tutorial here : https://www.scirra.com/tutorials/877/hiding-the-address-on-mobile-browsers. This only applies if your game is mobile web.

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  • Just updated to Apple iOS 7.1 on my IPhone 5c. Seems to be and improvement especially with the browser hiding the address bar. It's already reported some Devs are getting a grey bar on landscape games turning to portrait and back again. I use a set of JavaScript's that trigger a window.scrollTo (0,1) event, with a small range of different conditions, and it snaps it back in.

    Overall, seems like an improvement.

    http://www.neoprofessor.com

  • who's ads are you running? Cocoonjs?

  • I just reviewed FGL's model, and I really don't think it's a good one. You sign your rights away cheaply no matter what deal you make

  • I've making a pretty high end pseudo 3D game with Construct 2. When I started it, I was told it couldn't be done in 2D. Construct 2 proved it was up to the task. But more importantly, the software never stops being updated or evolving. I could not have made a better choice.

  • How did everything work out?

  • cool!

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TheDom

Member since 7 Jul, 2012

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