TheDom's Recent Forum Activity

  • An addictive side-scroller thats fast paced, fun, and easy. Gameplay is unique every time its played. For all ages.

    I just posted in Scirra's Arcade. First HTML5 game I made for Non-exclusive sponsorship (or sale). It's going to be available on Google Market for Android and other platforms including IOS.

    Check it out!

    Play it!

    Vote for Me!

    <img src="http://www.neoprofessor.com/assets/images/201308311657551.png" border="0" />

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    <img src="http://www.neoprofessor.com/assets/images/20130831174453.png" border="0" />

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    <img src="http://www.neoprofessor.com/assets/images/201308311800471.png" border="0" />

  • Here's a direct to .capx file ...https://dl.dropboxusercontent.com/u/42168787/healthbar.capx

  • Download and extract the zip file.

  • Here's the original he posted for me ...https://dl.dropboxusercontent.com/u/42168787/healthbar.zip

  • Thanks for the Feedback. Appreciate your perspective.

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  • Thanks for the feedback, and the great response! Defenetly going to tone down the sound a little on that alarm.

    Thanks again.

  • Thanks for the response. Much appreciated!

  • Awesome feedback! Thanks! Thats's interesting that you tried it on a tablet. My expectation was that people would try it in the web browser. It is scaled for small devices (phones) and I'm working on the issue to align weapons fire on larger devices. All great advice. I really need a fresh perspective.

    Thanks again!

  • What do you mean "good and bad" and reasons for both if you dont mind.

    Thanks

  • Hey Everyone,

    Here's my game I've developed with Construct 2. I've bee working with Contruct 2 for about a year now. It's what I like to think of as a "Wing Commander" style game.

    I'm looking for some feedback and critisizm. I'm a solo developer and this the beta of the free version of my game. I'm in the final hours of tweaking and plan to start posting it on Facebook and various HTML5 web platforms in the next 48 hours, then to the Android and hopefuly IOS itunes platforms.

    You can find my game here at neoprofessor.com/finalcontact

    Tell me what you think. Have hopes to take this game to Kickstrater.

    This game game is a 2 level single mission to complete. I want players get into it intuitivly without a lot of instruction. I hope the HUD will help guide the player and I do plan to offer more instructions and tips however I'd like feed back prior to that to guage the ease to start.

    Be brutal and kind

    Thanks

    <img src="http://www.neoprofessor.com/assets/images/FinalContactSplash300.png" border="0" />

    <img src="http://www.neoprofessor.com/assets/images/Screen_2_300.png" border="0" />

    <img src="http://www.neoprofessor.com/assets/images/Screen_1_300.png" border="0" />

  • This might be a little late but, Ive encountered the same problem in the past and the present. If your going to restart the layout from within the layout use

    SYSTEM:ON START OF LAYOUT:SET VALUE

    And reset the values of the variables to 0 individually by name.

    Hope this helps, worked for me

  • Need Help Setting angle for weapons,

    I posted this under general but, Im not sure that was the right palce for this.

    Ok, here's my scenario. I am creating a "wing commander" style game. The game has a tatctical display target in center screen. I need to be able to create a variable to create a constant towards center point. When the game run on different screen sizes or devices the fixed angle is no longer good and move torpedo fire out of center alignment.

    I tried to follow the example in ghost shooter, but cant seem to get it to work. the torpedoes alaways veer off target. Aiming for the point that was center at time of press key to fire. But the player target center point is always moving (through space).

    neoprofessor.com/starfighter

    You can try it here. The torpedos are set at a fixed angle.

    I hope Im being clear about what i need to acomplish. The torpedos must hit Target Center Point with angle being calcualted updated every tick. The example in Ghost Shooter uses a varible. Really could use some help here.

    Thanks

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TheDom

Member since 7 Jul, 2012

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