TheDom's Recent Forum Activity

  • Or you could use on Collision instead.

  • Didn't understand the choose. Very Cool. Thanks so much.

  • Try "On offset with object" set solid disabled, and then after "on offset with object" inverted, set solid again.

  • sorry, but I really dont understand this example.

  • Trying to make a Health Bar animation that runs out on time. When Player is on collision with enemy, I want his health to tun out based on time he remains in contact or "on collision" or "overlapping" with enemy. Then have the health go back up as soon as the conditions "on collision" or "overlapping" are no longer true. Just like the health bar in "Gravsuit" Game featured in Arcade. Any help is appreciated. Thanks in advance.

  • Im trying to switch between 2 animations randomly. I want the switch to take place when an Ememy is "on collision" or "overlapping" the Player character. I want it to choose randomly upon the "on collision" or "overlapping" condititions and continue to choose randomly so long as the conditions remaian true. The 2 aniamtions are not set to loop. They are a "kicking" animation and a "punching" animation. I hope this is clear.

    Thanks in advance.

  • Hers a dopbox link to to get the capx . dl.dropbox.com/u/42168787/corrupt.capx

  • I see some one else has had the same issue. Here's the link to my capx. neoprofessor.com/corrupt.rar. Had to zip it with winrar. I stripped my game down, so heres how it goes... As soo as gane starts my Ninja faces an enemy, press spacer bar to strike enemy with sword. Enemy dies but within a few seconds my inja sprite vanishes. Ive made the Invisible box that the sprite is attached to opaque so you can see that its only the sprite that vanishes. The box (Ninjabox) has all all of the behaviors coded into it. However, if you dont kill the enemy, he doesn't dissapear. Furthurmore, if you kill him and run to the right fast, jumping over the pond quickly enough, he doesn't vanish but he drops through the "walkright" floor which is the actual solid surface following the jump that the spites actually walk on.

  • Brilliant! Works great so far. No detectable gliches. That's what I call "thinking outside the scrollbox".

    Thanks

  • Actually, i think I understand. Will give it a try. Thanks

  • I'm not sure I follow you. Can I have 2 objects with the "Scrollto" behavior?

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  • Yes, that is, that I want the platform on the bottom of screen when the player lands on it. When the player is on the ground, there is no problem.

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TheDom

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