TheDom's Recent Forum Activity

  • Try getting some game reviews written. Try searching google for top 10 game reviews android, etc...and submit for a review. You can also pay for reviews.

    Publish on free sites.

    With a FREE game I would explore a strategy using facebook. You'll need to do some research.

  • I think you can use the html pode plug in. Search for it in the forum. easy to use.

  • Assuming you know how to make a custom loader layout

    https://www.scirra.com/tutorials/318/how-to-use-loader-layouts-to-make-custom-loading-screens

    you can use "preload" with the audio object. However, if your making a mobile web game, I suggest you read the manual on the audio object to understand how audio downloads, sounds vs. music, works.

    https://www.scirra.com/manual/109/audio

  • that's automatic if your using the same name (mysave) for the slot

  • It's a little hard to answer without more specifics. If the movement and the animation events are triggered by the same Condition, u need to define a separate condition to trigger the animation event after.

    Is the animation suppose to happen before, during, or after the move?

    what behavior are you using to move the sprites?

    Is the move random 100px or do you know the position the sprite will stop on in advance?

    Is the animation looping?

    If I understand you correctly, and the animation is not looping, it could work like this

    Some Condition > Sprite Play Animation

    Sprite On Finished>Sprite set position

    On finished refers to the animation and needs to be a sub event of the initial condition.

    Try to be more specific and answer the above questions and I'll try to give you a better solution.

  • I think for what you want to do, this site would be appropriate. http://www.sellmyapp.com

    You can sell the complete rights to including an already published and earning app. There are resources of this type in my EBook.

    Good Luck

  • The statement "then not much sponsor available at this moment as market is very new" is NOT true. There are lots of publishers HTML5 games. I list well over 60 in my EBook. They also vary in their requirements and genres. But you need to understand the different portals, game sites, and distributing platforms. HTML5 mobile web games are booming right now. Many HTML5 game developers are making very lucrative incomes but you need first to have a quality polished game. And you need to develop the understanding to know if your game is worthy of being sponsored.

    Even some of the best games get turned down by Softgames.de because they have a very stringent requirements and of course you need have a good game as well. Your game also needs to be mobile and PC ready and properly size across all or most devices.

    Sponsorship is not the only option. There is also revenue sharing and other monetizing options available. Making a good game is only half the battle. The other half is marketing it, and more important, how and who to Market it to. Just like learning to develop a game takes time, so does learning the market, and how to market.

    Make sure you talk to and get opinions from developers who actually make money successfully.

    And while I cover many of these details to gaining understating in my EBook, I think I'm going to post a tutorial on some outlines of requirements and standards including some info approach to getting published.

    Feel free to ask me any questions....and good luck.

  • There's no simple answer to your question. In-App purchases are handled in different ways with different platforms. For example; an app on ITunes has to be configured differently than an app on Google Play for android. In addition it depends on the wrapper your using too (cocoonjs for example).

    I have not yet configured in-app purchases myself but plan to soon and I will post and blog about it when I do.

    However there are also some distribution platforms available now that not only help monetize and distribute but also offer API's that simplify things for in-app purchases to various app store models. I know there are a few in my EBook.

    Of coarse, I suggest you read all the tutorial on in-app purchases to gain as much info as possible. I'm sure your gain some insight on how to define the variables for goldvalues at an actual purchase price.

    https://www.scirra.com/forum/viewtopic.php?t=100893&p=763518#p763518

    https://www.scirra.com/tutorials/645/in-app-purchase-on-google-play-android-using-cocoonjs

    https://www.scirra.com/tutorials/410/facebook-in-app-purchasingdirect-url

    You'll have to decide on a platform first.

    I'll check my EBook and PM you something helpful.

  • You might want to take a look at my new eBook, "The Big List of Game Publishers". With over 80 pages and growing, I believe I have the most extensive list of HTML5 Game Publishers available anywhere. It also includes a range of monetization options available, an ongoing project with constant updates.

    I'm also launching a private forum for subscribers to share info and experiences and seek advice from others privately.

    I am also a C2 Developer and blog about my experiences making and marketing HTML5 games at:

    http://www.nakedgametalk.com.

    You can visit my site, and see my games and read more details about my EBook here: http://www.neoprofessor.com

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I use tons of his work in my upcoming game, FINAL CONTACT.

  • Just search this forum for "iFrame plugin Pode" .

TheDom's avatar

TheDom

Member since 7 Jul, 2012

Twitter
TheDom has 1 followers

Connect with TheDom

Trophy Case

  • 12-Year Club
  • x6
    Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

14/44
How to earn trophies