It's a little hard to answer without more specifics. If the movement and the animation events are triggered by the same Condition, u need to define a separate condition to trigger the animation event after.
Is the animation suppose to happen before, during, or after the move?
what behavior are you using to move the sprites?
Is the move random 100px or do you know the position the sprite will stop on in advance?
Is the animation looping?
If I understand you correctly, and the animation is not looping, it could work like this
Some Condition > Sprite Play Animation
Sprite On Finished>Sprite set position
On finished refers to the animation and needs to be a sub event of the initial condition.
Try to be more specific and answer the above questions and I'll try to give you a better solution.
Oh! First of all, thanks for answering!!
Second, sorry for being not as specific as the question needs, the problem is that english is not my mother language and sometimes is hard to me to find the proper words to expres some technical things, sorry, really.
I think that your answer will help me, but anyway I will try to explain my situation a little further:
this is the thing, more or less:
I have several objects that move alike, but let's focus on the player
You can only move up and down in some specific pixels (93, but let's say 100px), so when you push up, you change your Y position in yourYposition + 100, and when you push down the same but -100.
In my test game by the moment, you just "appear" 100px up or down, and what I want is that the player "moves" 100px up or down, and is important for me that it happens in just one key presion. (like if you where on a menu, and you navigate up or down between the selecting options).
In my very first thought I think about making an animation, so when you click up, you play the animation witch emulates the transition for the position change, and then make the position change somethink like
When CLICK UP ->Player animation "up"
Player move on angle 270 - 100px.
But it doesn't work properly....
Now I will try what you answered me and let you know about the result
regards, and many many thanks you!!