ArcadEd's Recent Forum Activity

  • I have the splash screen removed already. As you can see in my Hungry Hal game on google and iOS (https://www.scirra.com/construct2/games/hungry-hal). I am able to use a custom loading layout instead. I posted a video about it on facebook a few months ago.

    IMO, the cost was very fair for not only having the splash screen removed, but that by having it removed allowed for a custom loading screen. Plus, I have the option to remove it from any of my projects from now on.

    With that said, yes. I have been a supporter of Ludei for several years. There were ups and downs but it was always the best solution for my projects. I just hope official support comes back to C2.

  • Very cool. I have the mame collection on my laptop already, but this is a good resource when I don't have it .

  • Game Center and Google Play Services both work fine in the latest CJS. My game, Hungry Hal, was compiled using CJS 2.1. Leader Boards and Achievements working in iOS using Game Center and Android using Play Services. The game is running great on even iPhone 4s and Samsung S3 phones. CJS works, and it works fast.

    Would I like to have layout to layout loading to save on some memory, sure. But part of game design, imo, is working around problem areas. Especially in mobile.

    Keep watching. Ludei seems to be working fast (much faster than they used to ) and I think some awesome things are coming.

    ludei, wanna pay me to make some video tutorials for all that is CJS+C2? Or teach a live class via stream? .

  • After logging in doesn't automatically open up the leaderboards, you need to tell it to open it up. Check for a Logged In Successful event. Also, make sure you are using the latest CJS plugin from here https://github.com/ludei/Construct-2-plugin

  • We are skipping our C2 Podcast this week due to Halloween, but we are getting ready to crank it up again next week. We are looking for guests to have on the show. If you love C2 and want to talk about your experiences with it, let us know using our Contact Us page. We try to record on Friday nights around 9pm PST. In the email, let us know who you are, what you are working on or past projects with C2. If the time doesn't work, let us know what does work for you. Thanks. http://c2podcast.com/contact-us/

  • I'm not sure we ever posted that Episode 3 was up on here.

  • I'll look into that, thanks.

  • Thanks man, appreciate it.

    BTW, the bug did end up being a CJS thing, I'm going to send them a sample capx they can hopefully fix it. It was easy enough to work around, but still a pain.

  • Glad you got it working man! Congrats .

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  • No. How are you trying, on a device?

    I always test through xcode on my device. You need to have a sandbox game center account and make sure the device is set to sandbox under settings, game center

  • Thanks man!

    Apparently there is some bug with Game Center on iOS. I think it's a CJS thing, it's weird.

    Right now Hal moves based on the touch.y and using touch end and touch start.

    Anyway, sometimes when you load the Game center screen, that stops working. You can't move Hal anymore, but every other touch event works.

  • Define normally? That's how they have always worked with CJS, I just make sure I have room.

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ArcadEd

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Member since 3 Jul, 2012

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