ArcadEd's Recent Forum Activity

  • There seems to be a few pixels of "play" that needs to be considered too. I had 4 sprites that were 256x256 it would not put them in a 512x512 sheet. However, if you make them 254x254 then it does. I saved a ton of memory usage in my last game by looking over the exported sprite sheets and finding places I could optimize this.

  • Well, doesn't 3 64x64 images take up less video memory than 1 128x128?

    64x64 = 16kb

    128x128 = 65kb

    So it's actually doing it the most efficient way for video memory, right? Or am I wrong?

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  • I would also post this info on the github https://github.com/ludei/Construct-2-plugin Click on issues and post it there. They seem to check there most often.

  • -Add option for lock proportions when rescaling images. If you have an irregular in dimensions image like 460x 234 and you want to half size or 3/4 size it, you need a calculator. Ideally, the Resize Image Canvas tool could have the functionality to do math in conjunction with the locked proportions. So, in the dimensions mentioned above, one could put 460/2 or 460*0.75 on the Width field and get the desired result on both dimensions.

    Yes please! Plus everything else.

  • I have the splash screen removed already. As you can see in my Hungry Hal game on google and iOS (https://www.scirra.com/construct2/games/hungry-hal). I am able to use a custom loading layout instead. I posted a video about it on facebook a few months ago.

    IMO, the cost was very fair for not only having the splash screen removed, but that by having it removed allowed for a custom loading screen. Plus, I have the option to remove it from any of my projects from now on.

    With that said, yes. I have been a supporter of Ludei for several years. There were ups and downs but it was always the best solution for my projects. I just hope official support comes back to C2.

  • Very cool. I have the mame collection on my laptop already, but this is a good resource when I don't have it .

  • Game Center and Google Play Services both work fine in the latest CJS. My game, Hungry Hal, was compiled using CJS 2.1. Leader Boards and Achievements working in iOS using Game Center and Android using Play Services. The game is running great on even iPhone 4s and Samsung S3 phones. CJS works, and it works fast.

    Would I like to have layout to layout loading to save on some memory, sure. But part of game design, imo, is working around problem areas. Especially in mobile.

    Keep watching. Ludei seems to be working fast (much faster than they used to ) and I think some awesome things are coming.

    ludei, wanna pay me to make some video tutorials for all that is CJS+C2? Or teach a live class via stream? .

  • After logging in doesn't automatically open up the leaderboards, you need to tell it to open it up. Check for a Logged In Successful event. Also, make sure you are using the latest CJS plugin from here https://github.com/ludei/Construct-2-plugin

  • We are skipping our C2 Podcast this week due to Halloween, but we are getting ready to crank it up again next week. We are looking for guests to have on the show. If you love C2 and want to talk about your experiences with it, let us know using our Contact Us page. We try to record on Friday nights around 9pm PST. In the email, let us know who you are, what you are working on or past projects with C2. If the time doesn't work, let us know what does work for you. Thanks. http://c2podcast.com/contact-us/

  • I'm not sure we ever posted that Episode 3 was up on here.

  • I'll look into that, thanks.

  • Thanks man, appreciate it.

    BTW, the bug did end up being a CJS thing, I'm going to send them a sample capx they can hopefully fix it. It was easy enough to work around, but still a pain.

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ArcadEd

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Member since 3 Jul, 2012

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