ArcadEd's Recent Forum Activity

  • Last week was thanks giving so we didn't do one. This weeks is done, but with Ludem Dare going on, Alvaro won't edit until early next week.

    We are probably going to start doing them every 2 -3 weeks instead of weekly.

  • Yes, myself and others have mentioned this bug on the Github page. Same thing happens if you are touching the screen when a full screen ad comes up.

    To work around it you have to basically do a check if you are touching the screen before launching game center.

    https://github.com/ludei/Construct-2-plugin/issues/43

  • TheWyrm

    It was mentioned to me by Ludei. I can't remember if it was an email, blog reply or what. I'll try to find out.

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  • Thanks for the great feedback from everyone.

    I got the impression from Ashley that C3 will continue with HTML5, just with an updated UI than can be ported to other platforms like mac and possibly have the ability to allow custom plugins to modify the UI as well, like in Unity.

    I could be way off there .

  • Updated the first post with links to each episode

  • I don't ever really use the Launcher app, so I can't really say. I can say I have very rarely had issues with CJS unless I had a plugin installed or was using a feature in C2 not supported. This sounds like something that might only actually function when not in the launcher. I would email for some help. If you can provide them a CAPX, I think it would help.

  • Yeah, testing in the launcher will show Ludei's leaderboard. You need to test the built APK.

  • Yeah, to make the layout by layout loading to be usable, we need a way to show a loading bar between layouts.

  • You probably want to use Unity.

    For motion capture, Poser Pro Game Dev can do it with a kinect and imports into Unity.

  • This week is going to be a little different and we not 100 percent sure how it's going to come out. We were asked to do a Q & A session with a university in Kent, England that is using C2 to teach their Game Development course.

    We appreciate all of the amazing feedback. I have also been in contact with Ashley and he has agreed to be on the show as a guest as well. We are working out those details now

  • I went into it in great detail here

  • There seems to be a few pixels of "play" that needs to be considered too. I had 4 sprites that were 256x256 it would not put them in a 512x512 sheet. However, if you make them 254x254 then it does. I saved a ton of memory usage in my last game by looking over the exported sprite sheets and finding places I could optimize this.

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ArcadEd

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