ArcadEd's Recent Forum Activity

  • My subject probably makes no sense, but I wasn't sure how to explain it.

    I'm making a word search game. The game works great right now, but there is a ton of code and I am wondering if there is a way to shrink it.

    I'm using an array to store a 1 or 0 value for each letter in the grid.

    I am using that to check if a word is formed. When a letter is clicked on, it turns the array index of that letter to a 1.

    Say the word is bat at position 1,2,3. I check if array.at(1) and array.at(2) and array.at(3) are = to 1. If so, that word is found. however, I also need a condition if all the other letters are set to 0. So for each word there is 26 lines of actions.

    Is there anyway to shrink this? Eventually I would like to just create strings of data to build new boards and have a Key variable has the key for each board.

    I hope that makes sense.

  • OK, I feel like an idiot. Thanks. :)

  • I'm not sure if this is by design or a bug. I remember I used to be able to add points, but now it's just greyed out.

    If I missed a report of this already I apologize.

  • Could this be done with a database, php and ajax?

    Something like (thinking out loud here).

    Database Table:

    Player 1

    Player 2

    PlayersTurn

    GameString

    In your game.

    Player 1 playing his game.

    Game checks database for PlayersTurn data. If 1, game continues.

    Player 1 plays.

    Turn over, send data to database setting PlayerTurn = 2 and GameString to whatever data you need to send for the other player.

    I'd be happy to do a tutorial on it if you think it would be useful.

  • Can you keep the arabic but put the english translation below in Parenthesis, and much smaller? That way it keeps the Arabic text which looks cool, but we also know what it says.

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  • I did add a tutorial for the high scores table. It should be under Tutorials and New.

  • Just a few minor changes. Added a restart button to the high score page instead of main menu. The Reload was just being lazy so I took the time to reset all the variables and group activated properties on the start of the layout so now you can restart quickly :).

    Thanks again for the replies and feedback.

  • I'm with TPorter, the father in me made me not want to play after I saw the baby launched from the cart. Just not my cup of tea. The game seemed to play fine on my end though, and would probably be more enjoyable if not that the baby :).

    One suggestion, if you are using adsense, be very careful and read the Google TOS. I believe all banners need to be at least 150px away from the game window. Double check before you get the google ban hammer :).

  • Thanks for the compliments. Keeping practicing :).

    The High Scores page is done with AJAX, PHP and MySql. I am thinking of writing a tutorial on it since there doesn't seem to be one already.

  • New update, it's almost complete now.

    Still need one more image for the background. A cityscape, mountains or something.

    Added more animations

    Tweaked the flow of the game.

    Made it run in letterbox mode

    Added more sounds

    Added a combo/multiplier system

    Cleaned up little things here and there.

    If you get a chance, check it out and go for a high score :).

    http://www.iretrogames.com/gc/

  • You might look into AnimeStudio as well. From what I have heard, it's great for animating. You add bones to the different limbs and you can animate them based on that.

  • Added enemy explode animations

    Added Start Screen

    Added Online High Score (using AJAX via PHP/MySQL)

    I'm gonna work on he background images, add 1 more enemy and finally the flow of the game.

    Thanks for checking it out.

    iretrogames.com/gc

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ArcadEd

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