I use OBS as well it works great.
It's a ways off. Just keep making games with C2, you can import them into C3 later if you want too.
Yes, this had me scratching my head for a while one night. Matter of fact I think I was streaming at the time .
You need to generate your keystore keys yourself.
http://support.ludei.com/hc/en-us/artic ... ndroid-APK
Just, I just signed mine while it compiled, worked fine.
As for you scaling issue. What full screen option are you using?
Yes, no webGL means no effects or other webGL specific behaviors. I hope it's fixed soon <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
fldr it's mentioned a few times in the last few pages of this thread. There is a problem with webGL currently. You need to turn off WebGL in C2 before exporting.
Ludei is aware of it and is working on it.
Nintendo exporting is under a NDA. You can't even get the plugin for C2 without proving your are a certified Nintendo Developer.
I don't see anyway to make a video showing that process without breaking the NDA.
I doesn't for me. The error has to do with the build version of Cordova it seems. I sent Cranberry my error logs and he is in contact with Ludei, so hopefully soon .
I don't minify script, not sure if that helps or not.
The only configuration setting I changed from default is WebGL to off/no
I was able to get Admob ads working fine, but I only tried on Android, not iOS. The only plugins I have installed in Cocoon.Io are Admob for Android and Android Canvas+
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There is a error somewhere. You either need to get the logcat from Android Studio debugger, or from the CocoonIO launcher.
Without that error, it's really kind of hard to help.
Make sure you remove the Whitelist plugin from Cocoon.Io and save.
In Cocoon.IO. You will see it here, select it and choose uninstall Then save
Did you remove the Whitelist plugin from within cocoon.io? I mentioned it a few posts back.
Member since 3 Jul, 2012