It might be better, but there are still misses.
Maybe the multiplayer isn't really designed for something like this? Maybe I will stick with doing a turn based game with it.
I'm attaching the capx here in case anyone wants to play with it. Another problem is on the peer side, all of the block will disappear and come back randomly.
https://www.dropbox.com/s/6fiuxqhrg3vxs ... .capx?dl=0
Sorry for the messy code, I was bouncing ideas around. There is a simulated latency action in there, so if you try this over the net, make sure to remove it.
Appreciate the help, and if I figure anything else I will post here.