Paradox's Recent Forum Activity

  • I don't believe the browsers allow that, because unscrupulous app makers could lock peoples cursors in the window.

    You could make a sprite that follows the mouse and lock it to the screen, when the mouse went out, it would stick at the edge.

  • There is a thread or something somewhere that helped me load a dictionary for a game once, but I can't find it right now. No time to dig through my old code right now, I'm heading out to my daughters birthday party.

    I did find a couple posts that may offer the same conclusion:

    http://www.scirra.com/forum/building-a-wordlist-database-in-construct-2_topic70582.html

    http://www.scirra.com/forum/array-performance-need-advice-please_topic55008.html

    After you get a word list made, it would just be a matter of searching the list for each word, and if it's not found, flag it.

    edited: because it didn't make sense in my rush.

  • Oh no.. That is horrible to find out after all that work. I am sorry.

  • It would make it nicer to switch what is being scrolled to. When you have multiple you switch between, doing it manually gets a tad messy.

  • thehen

    Using the emulator, somehow I got it working in landscape. (could be the deadline pressure going away.) And now the web simulator is even rotated showing landscape. (it's one of those cases where it seems different each time I try.)

    <content src="index.html"/> is present in the config.xml.

    Still searching for something else that could cause red "validation failed" under "application configuration/tizen:content"

    "Message: tizen:content node expected, but not found"

    and do your graphics appear blurry, anyone? in the Simulator "Tizen HD graphics" it's blurry, but if I switch the Configuration to "HD graphics" they are sharp. (the title screen is full res, but reduced to fit the 480x800 size, allowing "Scale Outer" to blow it back up on the full size screen.) "Use high DPI display" in Construct2 is switched on.

  • Apparently Ashley already added that line to the index, It was already there when I went to add it. Thanks for the pointer, though.

    I tried turning off scaling, different aspect ratios of the window size, everything I suspected might have a hand in it, but nothing makes any difference.

    edit: Actually it wasn't exact, it had width=device-width where the one there didn't. Still adding the line had no effect.

    edit: I am gettinga validation error: tizen:content node expected, but not found

    mean anything to anyone?

  • Turns out they are right. In the Web Sim my game is sideways on screen.

    Anyone have any experience like this, that can offer a clue how this is happening?

    (it appears to be locked to portrait, despite being locked landscape in game properties, and in events at the start of each layout.)

  • Well, I just got a notice that mine need to be in landscape. I already locked it to landscape because they already told me they didn't like the title screen not filling the screen. (rest of the layouts fit all sizes)

    So I guess "Lock to Landscape" doesn't work in Tizen?

    They didn't say anything about the Back button, although I did just resubmit.

    tgeorgemihai

    The back button is in the "Browser" Object, with Events for "Back" and "Menu" buttons, and Actions for Closing.

  • thehen

    I purposely made sure there was no "back" event on the title screen event sheet. ("menu" either) Do you think the default action shuts off if an event is included in any event sheet?

  • thehen

    I thought the latest versions of Construct2 were defaulting to closing on "back," if you don't have anything assigned to it. Was yours the latest?

    In mine "Back" takes you progressively back to the title screen, but then I thought the default would close it. I may have a problem too.

  • thehen

    If you are melting devices, I can see why you no longer have access to any. ;-)

    Still waiting on word of my game, I've about given up on it being in on time. An extension could save me.

    Mine is a cannon game, but I didn't use physics, so hopefully it won't burn the player.

    Hmm, if it is extended, I could put it in the arcade and get some opinions.

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  • TheHen just posted a plugin that sounds like what you are looking for:

    http://www.scirra.com/forum/plugin-flurry-analytics_topic78668_post466278.html

    (edit: fixed link, was linked to a post at the bottom)

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Paradox

Member since 29 May, 2012

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