Paradox's Recent Forum Activity

  • I see arguments for both sides. I edit final art mainly in photoshop, but I prototype in Scirra. Onionskins would make that faster, and I would probably export the temp sprites and draw the final art over them if they were lined up nice.

    But, I also see that if this feature gets added it's going to create a flood of supporting requests, that if I was the coder I would take as a big strike against. Marketing, however, may argue with the coder, because a claim of onion skinning is a great selling point.

  • Just making it a bit more random, there is a 1 in 20 ticks chance it will be true.

    It's the "random variance" I mentioned, if you leave it out, the cars will spawn as soon as the last one has cleared the spawner.

    I'm not online much at the moment, I'm trying to finish my entry for the Tizen contest, and still have too much to do.

    Edit: That's not an ideal way to do random, I was rushing a bit. The faster a computer processes ticks, the faster it will come up true.

    In other words, faster computers would spawn cars faster.

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  • I had forgot to add the "destroy outside layout" behavior, so the count builds up after awhile. I added it, but I think you got it first.

    The wide spawner version makes a nice pattern if you take out the random variance.

  • Not a great example but I threw something together real fast:

    https://dl.dropboxusercontent.com/u/85412219/Frogger/Frogger.capx

    Click on layout 1 and preview it to see Variables preventing spawning for a few seconds.

    Click on layout 2 and preview to see another idea where the spawner sprites are extra wide, and new sprites won't spawn while another is still on it.

  • That is what it sounds like. The original bottom layer is probably not transparent. So when you put another layer under it, it is hidden.

    For all layers except the new background, under "Layer Properties" set "Transparent" to "Yes"

  • Can you set a "This lane is in use" variable?

    when it picks a lane, that lane is checked to see if it's already in use. You unmark them when they become available.

  • The backup doesn't happen on it's own, it is triggered when you hit save. The timer is more to keep it from making backups every time.

    https://www.scirra.com/manual/61/preferences

  • And you probably figured it out by now, but the front of a sprite is facing right. (Angle 0)

    (I fixed the "side walk" in your example by opening the Animation editor editor and while holding shift, to affect all frames, clicked rotate Clockwise.)

  • Something like TokenAt?

    https://www.scirra.com/manual/126/system-expressions

    (under the Text section)

  • Actually, copying the events manually isn't what anyone would call hard.

    Click on the margin of the first event, (margin is next to the number)

    hold down shift and click the margin of that last one and hit copy.

    You now have the event sheet in the clipboard.

    Edit:

    Silly me, I didn't know the hot key worked.

    Control A will select all events, even faster.

  • It's sounds like you just left the width sizing events out, they have to be done in the events. see the Kerning link Joannesalfa posted.

    If you have other questions, my Sprite Font tutorial covers almost everything, and has a FAQ section.

    https://www.scirra.com/tutorials/629/sprite-fonts-the-how-what-when-where

  • appbackr If we never get any notice on a submission, does that mean it was rejected? (I refer to the subject of this thread, submitted September 20th.)

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Paradox

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