Elliott's Recent Forum Activity

  • I rated the game at 3 stars, but gave a 4 to compensate for for the 1 star review.

    The issue for me is that while the design and sound were great (As well as a high score edge, I love trying to get points!) I had no idea how I was winning; I sat there for ages trying to find a tell tale hint or difference between the gems but I couldn't work one out!

    So for me it just came down to guessing; good game design asks the player a question and rewards them on how they respond, with this my response was the same each time, guess a gem, but it resulted in negative reinforcement as the majority of guesses I made were wrong. That's what makes games unenjoyable, and that might be why someone one star'd it.

    That said I obviously enjoyed it, please tell me if there's a knack or trick I'm missing?!

  • > There's no way a C2 project could ever be responsive, you'd have to create multiple projects and rotate your iframe depending on your parameters.

    What do you mean by responsive? Games by definition need to be responsive. Is that a term for something that I'm not aware of?

    In web design responsive means that the website dynamically resizes itself to best suit the dimensions of the window or device browsing it:

    See here: bahs.com

    Try adjusting the size of your window and notice how the elements resize.

    Responsive web design is the cutting edge of what designers can offer now, it's what SEO was 5 years ago! I can definitely see how the term is misleading though; never thought of it like that but responsive is such a normal word <img src="smileys/smiley36.gif" border="0" align="middle" />

    in my opinion C2 is very good tool to creating websites. Tell me who saw website with animated background? :D C2 can do this :)

    C2 is a sensational tool for creating games, and thanks to it's obvious browser capabilities exceeds Flash in my eyes in regards to web multimedia creation... but it's awful at creating websites! For the simple reason that it's not a website builder! You can't crawl or gather any kind of relevant search data from a C2 project, you'd instantly fail checks from bodies like Google, W3C and the Disability Accessibility Act.

    The humble .gif can provide animation for every browser in the world, I'd let C2 do what it does best, which is be a bloody outstanding game engine :)

  • Let's see the .capx (Y)

  • The sprite object already has very robust graphic generation tools, you can draw levels directly into a sprite and assign the collision polygon manually for a fantastic amount of control.

    Not sure if this would anything?

  • Yeah Layout 1 doesn't have an Event Sheet assigned to it, easy fix; under the Layout Properties in the left hand of the editor click the drop-down box for Event Sheet and select Event Sheet 1: It works perfectly after that!

    Absolutely no idea why your button is shaking though, I normally use sprites.

  • In the .capx you posted you only have one layout (Called Layout 2) and three empty event sheets. It's a non-project!

    It looks like your problem is the fact you haven't assigned an event sheet to your new layout; every layout gets it's orders from an event sheet (Even if it's the same one) so that's likely why nothing's happening.

  • There's no way a C2 project could ever be responsive, you'd have to create multiple projects and rotate your iframe depending on your parameters.

    Anything that can be achieved through conventional web-design should always be kept to HTML. C2 is great for making games.

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  • To do this you're going to need to work with variables; I knocked up this little example (By using a platformer example from someone else that I happened to have open at the time, I'm very lazy and full credit for everything above my little comment on the event sheet to the original author!)

    See here: sendspace.com/file/55neie

    Basically I set a variable that tells the game what to set as the value for a Set Y Vector event, which gives you the bounce upwards effect (When you specify a negative value).

    This variable is increased by with the function *1.2 every time the player hits the trampoline, so each jump will be a bit higher.

    The next important thing is to reset the variable when the player touches the ground, this is easy to do with a set value event for our bounce variable.

    And that's pretty much it, one event to handle your bounce height and your set: to make it better you can specify a ceiling(A numerical upper limit) for your bounce height by giving the trampoline event the condition that your bounce variable must be less than a certain number to continue growing in size.

    Hope I've helped, any questions please ask! :)

  • You could drastically simplify your capx , I can say there's too much repetition out there ...

    Is there? This is more concise that my methodology for the exact same situation by about 5 events!

    If there's a way to simplify this "drastically" I'd love to see it!

    Great work Alexixiv <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Going in blind an easy solution would be to simply destroy your block sprite after a second of overlapping instead of disabling collisions.

  • If you could post your .capx that'd be great (Y)

  • That was very fun! Absolutely loved the music!

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Elliott

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