Elliott's Recent Forum Activity

  • Any specific platforms?

    As it stands: $200 - 2 days.

    Chargebacks are just one of the major downsides of digital goods - they happen, and when they do you're pretty much going to lose. I've only ever won 2 chargeback disputes (PayPal), and both times was because the claimant simply didn't proceed.

    The one positive is that to file a chargeback you have to go through your card provider/bank; most people simply contact the seller for a refund.

    Also Scirra are the ones that are losing out, they pay proportionally far more of the $25.

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    It raises more complex issues, even if the font is able to be resold, you'd have to bundle the TTF/TTE files with the source for it to even work...

    It gets more complicated when you realise that many "free" fonts are simply copies of protected fonts (i.e DTL Argo) - I can see a lot of templates suddenly using Arial..

  • The man who makes a solid C2 wrapper and puts it on the Scirra store will be a rich man indeed.

    For the purposes of chucking my hat in the ring - I'd happily contribute a few hundred to the hypothetical "make a wrapper" fund.

  • I'm not sure if I can be more specific, but I'll explain it from another angle:

    Your current set up has it so that you player automatically jumps when it comes into contact with a platform.

    My suggestion is to alter the jump strength just before the player hits the platform, so that when it makes contact it jumps up at a stronger/weaker strength than before. If you're mimicking DoodleJump your best bet is to the use a Y offset, so your event would read something like "at offset(0,10)".

  • I'm highly qualified in being British, I'd be happy to take a look at the clue if I knew what it was.

    EDIT// Okay, I'm also on the second clue now after doing some digging, British-ness is currently not proving overly helpful.

    EDIT 2// After thinking about it some more, I think I've gone to the right place..

    EDIT 3// Solved it, sadly it looks like it's broken There are 4 stages, to reach the 3rd stage you have to use a 3rd party site, and 4th stage may not be broken - but it doesn't trigger the medal

  • Personally I'd use an "overlapping at offset" event to set the jump strength of your platform object,

  • That is it broken down. I can't imagine programming this would take much, but it has to be weighed against its worth and how much spam there actually is. Because when mods are on, spam threads usually disappear fairly fast. It's only when we get waves of spam that it helps to have a cleanup crew.

    All of what you suggested is actually baked into phpBBs Newly Registered Usergroup settings, though it looks like Scirra use some propriety (?) software to manage user permissions and customisation.

    The spam is annoying, but it hardly messes up my day.

  • Google have stated they wont be fixing the issue, and mention the monkeypatch fix as a resolution - which I believe Ashley has commented on.

    So uh yeah... Backwards compatibility is compromised for standards, it's a bit like chopping your leg off because you'll run faster if you're lighter... Thanks Google.

  • There's no real rules on what should and should not be in a portfolio, I just figured completed games would convey a stronger message - though in-development games could also demonstrate a constant passion, it's a personal choice

    Generally your birth date, marital status and family are considered too much information; the reasoning being that recruiters don't want to be accused of being biased (ageist), it's the same reason photographs are a bit hit and miss.

    The best way to think of it is that a CV is a list of relevant qualifications for a specific job, that happens to have your contact information - anything that isnt that isn't needed.

  • Naji: The document is now public (Y)

  • Metacritic should sort you out

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Elliott

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Member since 27 May, 2012

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