michael JohnnySheffield Irbis — shinkan —
To be blunt, I don't think most people who buy C2 ever release anything...often not even half-assed test games or re-skinned templates. For some C2 is a game engine. For many it is merely a game. And most of those people won't care about exporters because, in the event that they do finish anything, they'll just upload it to a portal for their friends to play.
Essentially, I agree that the export situation is dicey. However, I'm trying to be realistic -- and a bit of a devil's advocate -- as well.
Ashley can't possibly build and maintain exporters from scratch.
The only realistic alternative is to maintain customized forks of the extant exporters, and take a more direct approach to correcting bugs; either by fixing them himself or paying someone else to do it.
If extra capital is needed, there is crowdfunding, a new license variant, subscription models, etc. Ultimately though, I don't think Ashley wants to do this. All we can do is try to convince him to reconsider, and work together as a community to solve what we can, as best we can. Or leave. There's that too. I'm not anywhere near that state of mind yet, but I understand those who are and sympathize with their frustrations.
The reason I choose C2 was not because it could export to a bunch of platforms. Not because it was 'code free' (which, really, it isn't). The reason I threw in with this platform was because, IMHO, it has the best community out there: active, helpful, knowledgeable, polite, and extremely noob tolerant .
My biggest concern? Those people going away, because they are as much the lifeblood of C2 as the engine itself.
I've seen far too many giants of the community expressing a certain hopelessness that C2 is destined to be a learning and prototyping tool as opposed to a serious development platform. Their concerns may not represent the majority, but their absence would be devastating.
Ashley, you've built something incredible, but the problem with doing something incredible is that people's expectations rise accordingly. Addressing these issues may be a lot of work -- and involve a bit of backtracking -- but it won't be as difficult as manning the 'How Do I?' forum by your lonesome.