Elliott's Recent Forum Activity

  • A visual particle editor is one of the first things I expect to see in C3 - along with a much better animation editor.

  • As previously stated, your ambition and drive for your age is very admirable, it's for this reason that I'm going to be straight.

    The CV has a lot of problems, it would take a while to list them all, but the first one that jumps right out at you is:

    "Be a productive member in society and produce high quality products and gain experience as a programmer and a developer."

    Followed by:

    "Creative Writing Expert"

    By and large, I'd never consider calling myself an expert in anything without a qualification - for subjects like writing this is even more important, the field is thousands of years old, there are entire degrees dedicated to the minutiae of it. If the skill your claiming is in any way academic, it's good to back it up with an academic qualification.

    On the topic of the use of the word expert, it's commonly accepted that you have applied 10,000 hours (commonly seen as 10 years) of deliberate, focused learning into any field to become an expert. There are exceptions to this, with fields that are inherently young like SEO, but the real experts in these fields often have over a decade of experience in a precursor field.

    There's some great advice in the previous thread you posted about your CV.

  • Aurel: That's concerning.

    I'm currently weighing up ~70/30 split independently publishing through Valve with a 30/70 split with a reasonably well known publisher, it takes a lot of work out my hands as they handle Greenlight, Steam, and press - but the revenue split just didn't seem worth it (considering that Greenlight, Steam and press only really cost time, the financials are near non-existent).

    Hearing your experience makes me reconsider! Will be waiting.

  • Are there any plans to add ways that Construct can "talk" to Spriter? For example, being able to rotate a characters head towards the cursor would be great.

  • TNP popped up on two of my fave YouTube channels today, NerdCubed

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    and SuperBestFriends

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    They ran into a bug at around 9.30 - but overall the game looks great, it's getting a load of Let's Play exposure.

    As a quick heads-up, there's a few errors in the game copy, on the Smash Boost screen is says "and allows to break obstacles" instead of "and allows you to break obstacles" and when you complete a boss fight it says "The new ability earned can now be used in every worlds" instead of "The new ability earned can now be used in all worlds".

  • I created a small example, how to it can look like in my opinion, I've took events block from "Make a Match-3 Game in Construct 2: Animations and Block Swapping" by David Silverman:

    [attachment=1:2jtaewwf][/attachment:2jtaewwf]Reading and managing events like these would be much more efficient, I think. At least for me.

    In upper example I've just mimic events structure, but we can simplify it more:

    [attachment=0:2jtaewwf]

    I'd love for this to exist - C2's simple syntax with editable, auto-completing, line by line code.

    As easy as the visual system is, on complex projects it just feels like there's too much noise, and having to drag around a mouse and click everywhere somehow seems slower than just typing to me.

    People aren't asking for in-engine JS or HTML, just a text alternative - with all the hard locks that the block system has.

    I completely understand why it goes against the image C2/3 is trying to convey, but this is my "why can't C2 do 3D" guilty wish.

  • I'd be incredibly interested in a post-mortem in 6 months time Aurel - I'll be picking this up in my next Steam shop, looking forward to playing it!

  • I'll die a happy man if Spriter can have a dedicated interface within C2, less plug-in, more bolt-on. Thoughts lucid?

    I'd also like to see better texture support, as mention by Animmaniac - hopefully we can then get some Sprite Lamp support, or something similar, as these were limited by the 1to1 texture/sprite limit.

  • Whilst it goes against the drag and drop USP, being able to type out an event, with auto-complete, would be amazing.

  • As good as G-Sync is, make no mistake - at the moment it's a specialist resource, the only monitors I've ever seen with it are ones that come with powerful gaming rigs.

    In my head it's akin to saying not to worry about performance issues because in 2 years time VRAM will be more common.

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  • Posting so this comes up on egosearch.

    I'd be interested in knowing the reasons for the current magic number, and the arguments (or rather the science behind it) for and against its reduction.

  • You would need unique animations to do this, but if you're using Spriter then character maps will do this.

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Elliott

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