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> I really think some people have the impression that if we write a native exporter, hardware specs will magically increase.
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Ashley please just make one game with unity and then you see native performance is really different and so much better !
This is just getting stupid...
Does anyone have a solid example of Unity performance being better? I don't mean just listing complex or successful indie games (because, spoiler alert, complex games are made by talented developers - not tools!) - I mean a side by side, equal quality performance comparison.
Same assets, same mechanics, right down to the only difference being the engine.
Clones should be easy enough to compare - otherwise we're not arguing about performance, we're arguing about scalability, and scalability is a problem to which developer talent is just detrimental as the tool.