Elliott's Recent Forum Activity

  • I'll keep it short and simple.

    I need high score based mobile games that feature incrementing difficulty.

    You will not need to wrap or compile the game, the .capx is all that is required.

    I will pay $400 USD per game.

    This is spec work working under experienced developers. Games are subject to a QA process. Payment is issued on delivery and processed immediately.

    If you have a PayPal account and are proficient in C2, this is a great way to make good money.

  • I imagine we'll see level of rebranding when C3 is released.

    Until then, if it ain't broke...

  • No, you can't.

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  • Always use an invisible placeholder for collisions - then use events to change height and width properties.

  • Collisions and optimisation aren't always so clear cut, see

    Experiment with what works best, there are few best practices that apply to every situation.

  • Karak gave a pretty detailed review - good to see the performance is great after all the hassle you went through with NW.

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    Some comments seemed a bit off - but I'd put that against the fact he'd been platformer'd out between Airscape, the Swindle and Shadow Blade.

  • Right click > add point when polygon mode is selected

  • This is only tangentially related, but I'd love if someone could answer.

    As a mobile dev, I only ever use spritefont and never really use normal text, so I have to ask - what is the advantage of using normal text?

  • There's a few threads that are being bumped to the top with new posts that aren't visible.

    I'm guessing this might be a spam prevention deal, but it might also be bug - thus the post.

    [quote:11858bc3] We often get huge vital functions totally removed

    In the three years I've used Construct 2, I can only think of one time Scirra has "removed" a function - and that was CocoonJS, which is was basically defunct.

    And also not even removed! It was still there! To my knowledge, Scirra has never "totally removed" any stabled feature. The closest I can think of is experimental features like 30FPS mode, which never saw a stable release.

    The argument as to whether C2 is a "toy" is a stupid one. It's a tool. It's capabilities are almost entirely down to the user.

  • At a guess I'd say that it's because you used "aid" instead of "eid" - aid sounds like a political call to action, which wouldn't really be relevant on a game developer forum.

    Eid was also about two weeks ago so it's hardly relevant - at the end of the day it's at the discretion of the staff.

  • You should let us see your work - wait is a commonly misused event.

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Elliott

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Member since 27 May, 2012

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