Aphrodite
I also don't know why it seems that they don't really bother about supporting PC games. C2 also fail hard on mobile due to lack of performance. So,imo, C2 don't grow more because of this. While it's a super nice and powerful software, it fails on getting the game a nice performance and support to export it. And I think that mobile games scenario for c2 is the worse because for Pc you can rely on the fact that PC, in general, has a really good hardware... good enough to make poor performance get unnoticed most of the time.
I'm working in a PC game project, with plans to, someday, release it on steam and some other platforms, so I keep wondering all the time if the game will be possible after months, even after exporting using NW 10.5 and compiling it.
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> > But it isn't, evidently, as you already mention. HTML5 games just doesn't cut it (yet?) when it comes to a "smooth" experience, native exporters feel more "snappy" and responsive.
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> Only for a few of the broken Chromium versions. NW 10.5 is very smooth and snappy.
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> Did you guys hear about 2K Games's Bioshock on iOS? It was removed. The recent iOS update broke the game. O_o
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> So it's not just us little guys that get screwed over for problems created by Apple or Google.
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10.5 was still not as smooth as cc.
Some of you guys have launched any game on steam?If so which compiler did you use and how is it's performance?