Elliott's Recent Forum Activity

  • > Doesn't this solve most of that?

    >

    > "Being browser-based, the UI style can be modified using CSS. We're keen to add a custom theming system to allow anyone to edit the appearance!"

    >

    no, if there are no lines, there is no CSS to replace, the "custom" interface we can do its just replace already created assets of the interface and colors.

    You'd be surprised how flexible CSS can be - you can get very creative with selectors and pseudo elements. If the editor truly is created entirely in HTML5, this will definitely be possible.

    The best C3 feature I've seen yet is in that same screenshot though. Now we'll be able to copy actions as text! (Something that I really will use, though obviously not nearly enough of a feature to upgrade for.)

    This got me excited as well, I wonder how far the "copy as text" extends? Is it just the action, could it be the whole event block? Very obvious learning and teaching applications for here on the forum.

    But what really excites me is that it would imply a relationship between the event editor and typed text; an actual typed syntax... Which could mean that C3 might have a text based event sheet for those that prefer to type code!

    EDIT//

    Looking at it more closely, I really like the subtle border radius on the edges of comments and events.

  • This is the biggest problem - as someone whose entire work software suite is effectively cloud based, Chrome can pack up and run out of memory pretty easily; and that's just using stuff like Google Sheets, YouTube, a CMS or two and some background apps like Harvest, Trello and Slack.

    I can only imagine it works, otherwise Scirra would not have pursued it, but given my experience of Chrome buckling under would I would classify as lightweight dev, I have no idea how it could handle a development IDE that's pulling in graphic files, rendering animations and outputting canvas games.

  • That you can do a shorthand if's (condition ? result_if_true : result_if_false) in expressions. Somehow missed that in the manual

    Used C2 for 4 years, never knew that!

  • rexrainbow - I am not a technical man, but could this be done with your plugin wizardry?

  • You could have a global variable called userInput, and each button would have an input variable.

    From here, you would have it so that each time a button was pressed, the input variable would be appended to userInput.

    Finally, you'd be able to trigger events based on the value of userInput.

    You'd have to allow the user to clear previous inputs, or do it for them automatically after set conditions, as this setup would record all inputs indefinitely.

  • Thanks for the reply Ashley

  • Agreed completely - any kind of data display is a real pain.

    Ashley or Tom is there any official line on this? It'd make my week if this is even considered.

  • Construct is one the greatest IDEs ever seen, however as I move forward with apps I'm feeling increasingly limited by being tied to the canvas and image graphics.

    Being able to play with HTML elements like lists would be amazing. Being able to style menus and layouts in CSS would be a god send; actual RWD would make multi-device menus hilariously easy.

    There are a few objects that have some of this deeper functionality, buttons for example exist outside of the canvas element.

    I'm aware that Construct is by no means a web tool, but I would be willing to pay license fees again to have access to this kind of functionality.

  • Thank you everyone for your submissions - we're at capacity, but will be recruiting again later in the year.

  • All finalists have now responded and the info has been handed over to Scirra and Rikoshe's accountants.

  • Some great points , but I'd to address this so it's perfectly clear:

    But when the rules are broken by the organizer and he still says "it's ok" then you somehow lose the trust and all fun around it.

    Late submissions were heavily penalised - in the case of Kontratz it simply scored so highly that it actually managed to take 8th place regardless; without the penalty I believe it would have taken 2nd or even 1st.

    This rubric was emulating those found in both US and UK universities, and one that we felt was the most fair - as the academic process is perfect for subjective work.

    The judging process itself took just over a week in itself. We made sure each game was played through properly, and gave almost all of them 30 minutes each; and there were 80+ games to get through - it was quite a time sink! I can't stress how much this wasn't a flippant decision, a serious amount of time was dedicated to it.

    I can only apologise to the community if they feel we have done wrong by them; we simply wanted people to have fun making games.

    And on a personal note... I'm a consultant, literally the messenger! When I'm not working with companies to make games I'm literally one of you guys, so I understand where you're coming from.

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  • Hi EvilXIII

    The judging was a two man process, both myself, an experienced developer, and Suvi Sharma, a far more experienced businessman.

    Both of us ranked each game, and the final result was drawn by merging the two lists and discussing the merits of our selections, which were drastically different.

    Of all the games you mentioned, ALL of them were included in one of the isolated top 10. ISA was actually ranked 5th on my own list - though was ranked lower on the other, which resulted in it not placing. This is what happens when two people with very different opinions on mobile gaming judge a contest, but we feel a balanced and fair view was given.

    I'm sorry that your friend has decided to quit game development, and I would urge him to reconsider, as ISA was a good game.

    Prizes will be delivered ASAP, we are still waiting for the reply of one finalist.

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Elliott

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Member since 27 May, 2012

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