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    It's a massive misrepresentation of events - that quote comes from 5 years ago, when HTML5 was in its mobile infancy, and in the same interview Zuckerberg stated that long term, HTML5 was the future...

  • You don't need rotateX in your declaration, transform: rotate(42deg) will work just fine.

    Note you will also want to include browser specific variants:

    -ms-transform: rotate(42deg); /* IE 9 */

    -webkit-transform: rotate(42deg); /* Chrome, Safari, Opera */

    transform: rotate(42deg);

    You can do this via set style, or inline via the index.html like so:

    <style> input { transform: rotate(42deg);}</style>

    Alternatively you can use an external stylesheet - with these two methods you'll have to pay attention to specificity if you want to target singular inputs.

  • SparklingAir Scirra has already hinted in another thread that we will be able to color code and change pretty much anything we want to in the editor using CSS.

    This is one of the few things CSS probably wont be able to fix. CSS is flexible, but it lacks the dynamic nature required to make something like the above request work from a stylesheet alone.

    You'd need to be able to assign IDs and classes to HTML within the editor for it to work, which is definitely possible, but stretching C3 a bit.

    Tangentially; Ashley Tom - the icons are SVG, are these styled within SVG object itself or the stylesheet? I hope it's the latter, I cannot wait to dig around C3!

    I'm also praying for SVG support for our games.

  • I imagine one of the many advantages of the browserification of C3 will be the asset store being baked into the editor - this combined with the new editor plugin SDK and the new features that will bring leads me to believe the editor will have plug-and-play functionality similar to editors like Sublime with package control.

  • Some intriguing ideas announced so far - but I'm still waiting for a killer feature that makes me go "wow"!

    Everything so far has been linked to the browserification (it's a real word, probably) of C2, and therefore slightly predictable (at a guess I'd wager some other new features being built in webfonts, a shader editor, and maybe a curveball like dev stream integration with something like Twitch). I'd be interested in a different direction for the next reveal.

  • The paid subscription model guarantees longevity.

    Singular, one-off payments are ultimately damaging for long term businesses that do not release cyclical paid versions or cut their main product up into modules.

    Scirra's current business model has users paying a one-off cost for an ongoing, evolving product and services - this is not sustainable, and would, without failure, end up bankrupting Scirra if continued ad infinitum.

    This concern is entirely mitigated by subscription fees.

  • + ability to type variable name in system "Set value" dialog as opposed to selection from list

    I believe this is done so that you can't set a variable that doesn't exist.

    Worth is an entirely subjective value; discussing it does little to change what is a fundamentally personal perception.

    One off payments vs subscription is ultimately an ideological debate; and one that I find people shift from left to right on as they get older. Much like taxes, the older you get the more you realise they're not only necessary but vital for society.

    Anyway...

    One off payments effectively floor the amount of money Scirra can earn each software cycle, sure they might make more initially, but once they've made a single sale, they've removed that consumer from the market. This is completely fine if you're selling a static product, but Scirra are selling software, software that they continuously update and improve, that dramatically changes throughout it's lifespan (Compare C2 of 4 years ago to C2 today!), and services like multiplayer servers and mobile builders.

    Subscription is the only logical commerce for a product like this - to say otherwise is damaging and needlessly consumerist. To sell it at a fixed one-off price and make sound business sense Scirra would have to hack the product into modules and sell it ala carte; which is terrible.

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