mystazsea's Recent Forum Activity

  • Damn Straight!! [<:o)] <img src="smileys/smiley41.gif" border="0" align="middle" />

  • Drag and drop..Drop = WIN

    FUNCTION OBJECT = EPIC WIN!!!

    AHHH THIS IS Excellent.... had been wondering if you were ever going to implement that..Very handy feature...THANKYOU SO MUCH..I had been writing my own Function scripts...Top work Ashley !!! <img src="smileys/smiley41.gif" border="0" align="middle" /> <img src="smileys/smiley42.gif" border="0" align="middle" /> <img src="smileys/smiley31.gif" border="0" align="middle" /> <img src="smileys/smiley20.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Yes Thats right...it does...But currently there seems to be no way to organize objects that exist within layers in the LAYERS TAB ...Much Like Photoshop lets you organize layers..with folder groups....You can organize in the Project tree ..with folders but unless I am missing something HUGE and you can do this....An ability to have folder groups in the LAYERS Tab would be AWESOME...With all of the retained functionality of Visibility & layer locking toggle Btns..It would really assist for people making LARGE projects...I have several hundreds of objects in my projects ..many all on a layout at a single time...sorting in the layers Tab is difficult at best especially when you have many Objects overlapping each other....I mean I guess I could dumb down my projects ...but then you wouldn't enjoy the end product as much..?

  • I mentioned this earlier in a post somewhere here...In regards to LARGE projects...Some Ability to make Folders in the Layers Tab..sop we can group Objects would be nice...Much like in Photoshop...with each layer and folder retaining a Visibility and locking Toggle

    This would really help.....Some people have argued about this ..but I dont think they understand what I am talking about..

    Having Layer Folders MUCH like the Project Tree organizational folders would really help developers working on LARGE projects..

    Thankyou so much for the work you have done already...Brilliant Program..:D

  • So you placed the player(platform) sprite to the player Image sprite image point at the end of the animation yeah?

    Did it work?

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  • mmmmm well its possible....but ....You may have issues if your two projects dont have the identical objects ...if you get me..

    As your event sheets are built and rely upon objects with the same names to be present in the project you would need to have a system where...you copy or Import the Objects first...then and Only then would you be able to import the Event sheets that access those objects...

    The issue is about how events are built...They rely exclusively on named objects being present otherwise they just wont function....

    so yes it's possible..I have done it...but you need to follow that procedure above...I am not aware of any other method...but happy to be corrected on this..

  • Use something like this....Add extra conditions to your Initial conditions

    So..like add the condition and invert the extra conditions to get an opposite function

    Condition 1-> A is pressed

    Condition 2-> S is X Pressed (invert this to get the action..)

    etc etc..

    You can add as many conditions as you like to an Event and this included key presses ..

    To bring up the Extra condition menu..or if you need to invert them or place an 'OR" block just right click the starting Condition...Also keep in mind that conditions work best if they are Sequentially correct like a flow chart..

    So like ..If key A is pressed( the first check)

    & key S is not pressed etc...

    This is the basic idea..

    build up complex conditions for any situation you need...

  • well I am guessing that the issue is with lack of knowledge...starting over and defining the problem better is usually a good method when you are lost in the issue..

    Einstein said something along those lines.. that...You know..."Spend 95% of the time defining the problem will make it alot easier finding the solution"

    Did you mean I was immature joannesalfa..if I was it was unintentional..

    Just trying to shed some light and humor on the situation....you know..figuring out a big CAN be taxing process if you are in a hurry to get something developed....a lesson in its self..

    Also... the other point I am making is that there is no MAKE game or MAKE AI button...it takes weeks of full time coding to make a SOLID universal AI

    a basic one can be made in a day..but that's all it will be Basic and only specific to your particular game layout...Scirra inherently realised this was the case, which is why they developed behaviors top make the process easier...Kudos to them for getting that far..

    Writing decent AI is a huge process....not for a beginner...you need a thorough grounding in so many fields of study...

    A good place to 'Start' is.. with research on binary processes...

    its fundamental to understanding how an AI makes decisions....

    Decision gateways and path-node behaviors all stem from cascading flow charts..

    Sometimes these cascading flow charts can be pages long...Hundreds of decision to process in less time than it takes for you to press the letter 'a' n your keyboard...

    every single decision an AI has to make is programmed by the Creator....and bugs occur only when the programmer misses something or has their procedural method misplaced..

    Its all about proper procedure.

    Studying Binary Processes will help teach that PROPER procedure...to any one who has not a single idea how to make an AI..

    Its all possible...but creating it takes research, time, knowledge and lots of work....Anyone can learn it...its like uni-cycling ...its just a learned skill..

    caezerevil ..if you can be patient the example/plugin I mentioned earlier is almost ready...a week or two to fine tune and bug test...I'll drop a link to it here when its done...

  • I get the feeling cezarevil is using a translator to translate from one language to english...

    cezarevil...start over...from the beginning ..its sounds like you have not read the BEGINNERS GUIDES

  • Import your music into Construct 2 Sound or Music folders in your project tree.(right click 'import')

    Use an event....for each layout...

    "On layout start....Audio-> Play ->(select your track and looping conditions)

    Repeat for each layout...

    This is all in the Manual

  • keepee is right ...it would be one of those options most likely..

  • Hmmmm.. great concept you have going there....

    You just inspired me a great deal...I hadn't ever though of doing something like that...very nice...has a lot of potential..

    As to your problem..

    Are you using any kind of Helper Sprites?

    I would suggest that as an option, First and foremost

    They are really handy..and help conceptualize what you are trying to achieve and can even have code or events keyed into them...to assist the mechanics of your game.

    Invisible helpers are basically simple sprite objects that can be any shape or appearance that help out the mechanics of ANY system...

    In this case they could be Sprite representations of the Angle "Arcs" that you wish to cover...These sprites, when you create them and load them into CS2 can be set to any angle you like..so you can almost "prefabricate" your whole set up visually & mechanically first...Keeps it all unified if you know what I mean

    By replicating the Mathematics of angle checking with visual guides you would have a much easier time of understanding the System

    Does that make sense?

    Don't forget you could always run a testing function as well by having a HUD display that has "Text" object for each angular Field Arc sprite and has it continually update on screen so that you can see exactly what relative angle is happening at any time..this would give you some proper analysis feedback to plan out your system better ...much like an on screen frame rate update but it displays the relative angle..

    :)

    Your idea is a great one...yes definitely interesting approach..:)

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mystazsea

Member since 14 May, 2012

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