well I am guessing that the issue is with lack of knowledge...starting over and defining the problem better is usually a good method when you are lost in the issue..
Einstein said something along those lines.. that...You know..."Spend 95% of the time defining the problem will make it alot easier finding the solution"
Did you mean I was immature joannesalfa..if I was it was unintentional..
Just trying to shed some light and humor on the situation....you know..figuring out a big CAN be taxing process if you are in a hurry to get something developed....a lesson in its self..
Also... the other point I am making is that there is no MAKE game or MAKE AI button...it takes weeks of full time coding to make a SOLID universal AI
a basic one can be made in a day..but that's all it will be Basic and only specific to your particular game layout...Scirra inherently realised this was the case, which is why they developed behaviors top make the process easier...Kudos to them for getting that far..
Writing decent AI is a huge process....not for a beginner...you need a thorough grounding in so many fields of study...
A good place to 'Start' is.. with research on binary processes...
its fundamental to understanding how an AI makes decisions....
Decision gateways and path-node behaviors all stem from cascading flow charts..
Sometimes these cascading flow charts can be pages long...Hundreds of decision to process in less time than it takes for you to press the letter 'a' n your keyboard...
every single decision an AI has to make is programmed by the Creator....and bugs occur only when the programmer misses something or has their procedural method misplaced..
Its all about proper procedure.
Studying Binary Processes will help teach that PROPER procedure...to any one who has not a single idea how to make an AI..
Its all possible...but creating it takes research, time, knowledge and lots of work....Anyone can learn it...its like uni-cycling ...its just a learned skill..
caezerevil ..if you can be patient the example/plugin I mentioned earlier is almost ready...a week or two to fine tune and bug test...I'll drop a link to it here when its done...