mystazsea's Recent Forum Activity

  • mm Thanks R0j0hound ..it all helps...will have a look later

    sounds good though...

  • well Kuramayoko10 it comes down to how you organize your collision mesh/shape

    You might want to look here..it was a similar question....basically its all about how you set up your inclined plane...check the collision mesh...if you have any errors your platform may not work properly...And try to remember the Bottom line is that anything is possible ...you CAN do what you want to but you may just need to figure out HOW to do it... it may just take alternative thinking to get it happening..Think outside the box..

    check this post here for similar question....

    http://www.scirra.com/forum/platform-problem_topic59143_post364355.html?KW=#364355

  • Web GL...no crap sqiddster...its like crak on speed with some GHB mixed in for effect!!

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  • mmm nice one sqiddster...very simple...neater than my MO ..basing on a closer to virtural Terminal Velocity is a clever idea...LIKE BUTTON!

  • Nice to meet you Wicked Monkey...Welcome!...Gyruss Champ hey? I challenge you at that one..My all time Fav tabletop coin op...hope you have photos of yer high score....

    Now a Gyruss construct 2 clone would soooooo ROCK....!

    I have actually seen some of your websites too...you are a great designer..Congrats...

    Are you interested in making any websites for Game devs?

    if so Post in the Help wanted Forum..and offer your services...I am sure there are a few people who would need a decent web designer.....

    Give it a try...you never know...I would fully endorse you...You do great work...nice to see you on here..bit of a surprise....small world...:)

    take it easy hey.. <img src="smileys/smiley41.gif" border="0" align="middle" />

  • odesign,

    I am Professional Games Dev with a few Assists...Can work to your Deadline if you provide a proper Brief...you have any more details..Please feel free to PM me if you want to get the project(s) moving...:)

  • How big do you want it Minoterrae...? PM me for the details...I am professional artist so send me some more details and Ill get onto it

  • There are a few ways but I would Make some instance Variables for your Player that are something like

    "Player_Start_Y"

    "Player_Final_Y"

    &

    "Player_Fall_Distance"

    and set all defaults to 0

    Next make an Event somewhere near the top of your Sheet..-> Every Tick-> Set Value"Player_Fall_Distance" to "Player_Final_Y" - "Player_Start_Y"

    Next make a New Event under the one you just did above

    but make the Conditions..-> Player -> Is Falling & Do once only

    & the Actions something like...-> Set instance Value "Player_Start_Y" to "Player.Y" & reset "Player_Final_Y"

    This makes sure that on the beginning of each fall that the Final Y is reset not that it really needs it coz its updated..but yeah doesnt hurt to make certain

    and then another Event Condition that goes Player -> Is on Floor & Do once only

    and the Actions for this one....-> Set "Player_Final_Y" to "Player.Y" again..

    and the only thing you need then is Another Event that Checks The result of "Player_Fall_Distance" to the Distance value you want

    and make an Action the Kills the player or drops their health by the amount you wish...

    And one last thing....

    You would need to reset all of the Variables I think...but maybe not

    I havent tried this yet...let me know if it doesnt work and I'll have more of tinker...lol

    Hope I didnt miss anything

  • well yeah you are talking about specific Game Mechanics there...its really up to you and I would only suggest play test both ways and see what works better for your game...

    I agree with sqiddster..but like he said ..if its the games main purpose..like a race...between player 1 and player 2...then yeah go for it...

    but Playtesting is where its at....find what works best for you..its your game...

    and dont forget to consider other options..as well..there are always more than one way to skin a cat...or mouse for that matter...even though they are smaller.

    Note:- Under no circumstances does mystazsea recommend the flaying of any animals ...even in a digital or virtual sense...The opinion offered was a metaphor only not intended as a actual option for making games on a computer system...:)

  • I would make a new Event that turns off the Drag and Drop when the mouse touched the Walls ...you could even use an invisible helper sprite set to Mouse.x, Mouse.y position every tick....

    The Helper Sprite "Buffers" the effect .and could even be dynamically scaled depending on where your mouse was on the screen, by using areas which affect scale..etc...you know..a dynamic real time..scaling of effect...IN the Military its called Scalar technology...if it works on a small level you just scale it up!!

    What I mean is apply the Drag and drop disabling event to the invisible Sprite Helper..

    so that it turns off well before the marble gets beyond the Walls..

    So the Helper not the marble or the mouse triggers the Drag and drop disabling event..

    Does that make sense?

    Helpers are good for everything...

    This is what I mean

    http://s12.postimage.org/nx8zktxe5/This_is_what_I_mean.jpg

  • You could always do a Test!!.....in your existing layout make a new Object and/or event that makes the Object visible on overlap and then when you drag the object to it you will see whether or not it has moved...

    pretty simple test and you can use that kind of testing for any function

  • Don't you just hate it when your shoe gets caught on the rubber grip of the stairs and you fall down and break your ankle at McDonalds in front of a hundred people...um yeah I did once so maybe that's why I knew what had happened to you..lol Lucky I wasn't carrying any food...that would have been TRAGIC!!

    Let me know if that worked...I hope so...Your game looks great Saraquel...

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mystazsea

Member since 14 May, 2012

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