Hey there. First post!
Just picked up C2 and am learning as I go while I make a simple, gameboy-themed platformer. Things are mostly going fine but a couple problems have me stumped, and I couldn't seem to find anyone else mentioning these issues, which leads me to believe I am missing something obvious.
Project: dl.dropbox.com/u/58256916/Test/GBPlatform/index.html
Capx:
dl.dropbox.com/u/58256916/Test/GBPlat.capx
Many things here are incomplete or suboptimal, not looking for a full critique or anything, just advice on the problems described below. And please try not to overload my dropbox by using these links if you aren't planning on helping.
1: Slopes. I am using the default platform and solid behaviors, with slopes at 45 degrees. The player collision sprite is a rectangle, and the slope has an invisible hitbox at full resolution (rather than the jaggy upscaled sprite you can see). As you will notice in my upload, the player regularly gets stuck when trying to travel up a slope, particularly if you stop part way up it. Turning pixel rounding on/off does not appear to make any difference.
2. Moving platforms. The player sprite wobbles around a little when riding on it, and gets shunted a little in either direction when the platform turns. Not sure if this is just a quirk of the engine or something I can fix. The moving platform is a regular square with the solid and bullet behaviors.
Much appreciation for anyone who takes the time to help me, and apologies if the information is already out there-I make an effort to find answers by myself but I could have overlooked it.
Edit-A is jump.