Enemy AI

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From the Asset Store
Pixel Enemies for SHMUP consists of 45 enemy ship sprites to be used in your game.
  • I just need to know that, and did many tutorials <img src="smileys/smiley5.gif" border="0" align="middle" />

    I see that no one will help me ... wasting time <img src="smileys/smiley19.gif" border="0" align="middle" />

  • <img src="smileys/smiley12.gif" border="0" align="middle" />

  • upload your capx in here, and tell people what you want to do.

  • It is a demo, not let me see anything and is not what I am asking I <img src="smileys/smiley5.gif" border="0" align="middle" />

  • It is so difficult that someone make me an example?

    If you want I paid 10 euros... Incredible <img src="smileys/smiley5.gif" border="0" align="middle" />

  • cesarzevil....be patient..if you cannot be patient then...it is unlikely that you will ever be a good Games Developer....We, all spent alot of time studying and learning from others to get knowledgeable at this stuff.(RTFM!)..

    If you want instant god like intelligence, I suggest that you go and be a god...

    Right now it appears that you are, not at all interested, in a solution..

    Or..

    That the solution you wanted has not been wrapped up in gold foil hasn't been delivered on the backs of Nubian slaves whipped by brutal masters and then silver spooned into your greedy little fingers...

    if you knew what the solution was going to be ..then why ask the question in the first place...It seems that you obviously already knew what the answer was...Judging by your comments

    Several people have written answers and we all understand those answers...

    We understand it because we are listening and trying to understand it..

    I think you should try to do that a little more..

    Rather than saying that "no one has given you 'THE' Answer you were looking for...

    If we haven't given you the answer then just say "Thank you so much for your answer.." It's polite to the people who are taking time out to help you...

    Then re-phrase your question so that it makes more sense...

    Then be patient while people give you a better answer..

    If you still don't understand this then repeat the above questioning format until you do understand something... sooner or later someone will learn something...

    We are not gods...

    We don't know everything other wise we would have no needs for a Questions forum ..

    You might be all knowing..

    but then you wouldn't be here asking questions now would you..

    We, the people here,(trying to help you)are only human....

    So...

    Lets try to De-mystify your problem just a little shall we...

    Shed light on the situation..

    It seems you are still confused even after many answers along the same avenue....

    Ok

    Lets start over from the beginning..........            

    Your original post was...

    Quote cesarzevil

    "Hello, I hope you can help me. I wanted to do is that when the enemy is at a distance x comes to attack "

    First of all your question is VAGUE and misleading....The question that you defined is a problem in itself...we can only guess at what you mean...

    If you were to Define your problem better we can help you solve it much better and faster....

    Money wont solve your problem if you are unwilling to learn something new..

    isn't that why you posted your issue in the first place?.. to learn something new?

    I should hope so because other wise it is actually our time that you are wasting....we are trying to help you...but YOU need to tell us exactly what your problem is first other wise we can only make guesses the best we can.

    Everyone else here seems to understand the answers that have been given...

    Everyone but you....

    So unless you can explain to us properly what is wrong, no amount of help or Euros offered will get your problem fixed..Although throwing cash at me will always get my attention.. <img src="smileys/smiley41.gif" border="0" align="middle" />   <img src="smileys/smiley20.gif" border="0" align="middle" />

    You do understand that simple concept.. right?

    Fix your question, make the description of you problem as detailed as you can.. as you see it.....

    Then..other people can do their best to help you out to an EXACT degree.....

    I hope you can at the very least understand this...

    Get back on the horse and try again...

  • I get the feeling cezarevil is using a translator to translate from one language to english...

    cezarevil...start over...from the beginning ..its sounds like you have not read the BEGINNERS GUIDES

  • That was immature

    mystazsea you made a good point, every person who is impatient and ask support with haste couldn't help him to develop better.

    Being a developer needs patience.

  • well I am guessing that the issue is with lack of knowledge...starting over and defining the problem better is usually a good method when you are lost in the issue..

    Einstein said something along those lines.. that...You know..."Spend 95% of the time defining the problem will make it alot easier finding the solution"

    Did you mean I was immature joannesalfa..if I was it was unintentional..

    Just trying to shed some light and humor on the situation....you know..figuring out a big CAN be taxing process if you are in a hurry to get something developed....a lesson in its self..

    Also... the other point I am making is that there is no MAKE game or MAKE AI button...it takes weeks of full time coding to make a SOLID universal AI

    a basic one can be made in a day..but that's all it will be Basic and only specific to your particular game layout...Scirra inherently realised this was the case, which is why they developed behaviors top make the process easier...Kudos to them for getting that far..

    Writing decent AI is a huge process....not for a beginner...you need a thorough grounding in so many fields of study...

    A good place to 'Start' is.. with research on binary processes...

    its fundamental to understanding how an AI makes decisions....

    Decision gateways and path-node behaviors all stem from cascading flow charts..

    Sometimes these cascading flow charts can be pages long...Hundreds of decision to process in less time than it takes for you to press the letter 'a' n your keyboard...

    every single decision an AI has to make is programmed by the Creator....and bugs occur only when the programmer misses something or has their procedural method misplaced..

    Its all about proper procedure.

    Studying Binary Processes will help teach that PROPER procedure...to any one who has not a single idea how to make an AI..

    Its all possible...but creating it takes research, time, knowledge and lots of work....Anyone can learn it...its like uni-cycling ...its just a learned skill..

    caezerevil ..if you can be patient the example/plugin I mentioned earlier is almost ready...a week or two to fine tune and bug test...I'll drop a link to it here when its done...

  • Been doing many tutorials construct, but nothing I find what I seek not think it's that hard to do what I ask, or cost much.

    But since nobody helps me, I will leave the program.

    I thought here would help me more, but I was wrong.

    mystazsea: You're a little arrogant, I hope you do not need help with your future games

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  • So what is it you need help with? I can probably make you an example if you explain exactly what you need.

  • I just want that when the enemy is within 2 meters of the character, go to the to attack.

    My idea is enemy is stationary and when he sees me going for my attack

  • Something like this?

    EnemyAggroRange.capx (r109)

  • Thank you very much, was what he wanted.

    After two weeks someone help me <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Nimtrix great job bro

    farsmile90 amazing example

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