Here's how I accomplished this...
I have an animation that travels the distance of about 120 pixels.
<img src="http://network.mugenguild.com/balthazar/gallery2/HurricaneKick.gif" border="0" />
I have it so the animation sprite is pinned onto a box sprite. So when the kick animation above is finished, it goes back to the box which is still placed at the beginning of the animation, instead of the last remaning position of the animation.
What needs to happen, for fluidity purposes, is the player box should be positioned to a new image point, located at the end of the animation.
This is done by
[On Animation "Attack" Finish] ==> Set |Player Position| to |AnimationSprite (image point 1)|
This started off as a question, but I answered my question before I could post haha Here's a dumbed down version of something I'm working on for the sake of an example.
dropbox.com/s/w6tg92cpfmbvxnr/Fluent%20Animation%20Example.capx