MPPlantOfficial's Recent Forum Activity

  • Hey guys. If I only have CordovaIAP in my capx, do I only add cordova-plugin-payment-iap?

    If I do that XDK seems to be citing the absence of cc.fovea.cordova.purchase as a build error. So which ones do I actually need?

    Also it only works when you uncheck "Minify Script?" and I should delete the .additions file am I correct?

  • Good day all.

    Here's what I've done the past 6 days.

    Used C2 Official IAP plugin

    Fetched both

    https://github.com/cranberrygame/cordov ... ayment-iap and

    https://github.com/poiuytrez/AndroidInAppBilling

    =Build Failed

    Used C2 Official IAP plugin

    Fetched only

    https://github.com/poiuytrez/AndroidInAppBilling

    =Build Failed

    Used C2 Official IAP plugin

    Fetched only

    https://github.com/cranberrygame/cordov ... ayment-iap

    =Build Failed

    BOUGHT Cranberry Games CordovaIAP

    Fetched only

    https://github.com/poiuytrez/AndroidInAppBilling

    =Build Failed

    BOUGHT Cranberry Games CordovaIAP

    Fetched only

    https://github.com/cranberrygame/cordov ... ayment-iap

    =Build Failed

    BOUGHT Cranberry Games CordovaIAP

    Fetched both

    https://github.com/poiuytrez/AndroidInAppBilling

    and

    https://github.com/cranberrygame/cordov ... ayment-iap

    =Build Failed

    What am I doing wrong? Which plugins do I actually need?

  • Hey guys. I bought the Cranberry plugins today and installed them.

    So what is the associated plugin I have to fetch in XDK for the Cranberry CordovaIAP pluin to work?

  • Kept walking to the end of the level and found some sort of horn. I'm assuming you're supposed to shoot the depressed guys with that? Stopped playing after that.

    I like the music though. Very serene. Did you compose this piece yourself?

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  • Well using cranberrygame plugin isn't that easy as everyone is saying ......... Finally I got it working to get the inapp purchase work but when I click on the button to purchase it throws me our of the app with the pop box to purchase .........

    And I am not getting the point as how to make it work ????

    Wait sorry, I only concentrated on the "not working" part. It seems to be working ok. You're supposed to purchase the product at a separate Google/Apple store if I'm correct. When you do, your game should check for the "Has product." I have yet to learn how it works though. Will keep you posted.

  • > was a dumdum, Last year I gave assets to one guy I found in Tigsource and he hasn't done anything with them for about 5 months now. No update. NOTHING.

    > .

    >

    same here but with game maker, which was 5 years ago when Game Maker 8 was still widely used and People were transitioning to Studio and all i ask was to Convert some of the Lines to Game Maker Studio and Didn't reply for like 4 years now

    Hahaha!! And I thought I was unlucky with 5 months!

    Well start learning C2 now; you'll probably come up with a prototype in 1-3 days. It's real simple.

  • I have tried every possible solution have check github, intelxdk forum. & even our forum ..........

    and I must say there is no solution for compiling using the default google play & inapp plugin from construct 2 ..........

    Well using cranberrygame plugin isn't that easy as everyone is saying ......... Finally I got it working to get the inapp purchase work but when I click on the button to purchase it throws me our of the app with the pop box to purchase .........

    And I am not getting the point as how to make it work ????

    Oh man. And I was going to purchase the Cranberry plugins today.... : \</p>

  • Take my advice: Start learning C2 now and don't attempt to hire guys yet.

    I was a dumdum, Last year I gave assets to one guy I found in Tigsource and he hasn't done anything with them for about 5 months now. No update. NOTHING.

    Also, for another game, I found a guy, met up with him and discussed the details and even gave him the assets and same thing: NO REPLY after months.

    So about a month ago, I decided to learn C2 and make the game myself and now I'm only one plugin away from publishing.

  • What is the processor?

    i5? i7?

    Ram? 4 or 8 gb?

    I don't know about i3 but i5 should be good enough. i7 is more than enough.

  • > Check out my thread here which no one wants to reply to:

    >

    What kind of answer are you expecting in that thread ?

    It is half caps locks, half "solution" to an apparent problem you are seemingly having.

    As usual, if you encounter a bug issue with Construct2 consider posting a bug report for it following the report guidelines.

    In that case, possibly the IAP plugin that Construct 2 attempts to go for on its own (when exporting to Cordova, C2 is building an XML file attempting automatically to fetch specific Cordova plugins) perhaps it needs some update and so, possibly Ash needs to be noticed about it.

    Maybe a confirmation that either the plugin is indeed bugged but I've seen it been brushed off as a bug in XDKs side which I'm attempting to find the solution to. I tried a "solution" listed here:

    http://www.html5gamedevs.com/topic/1257 ... omplished/

    Which again resulted in a failed build.

    Using Crosswalk Embedded 16

    Error: Could not fetch plugin "cc.fovea.cordova.purchase".

    Plugin "cordova-plugin-device" (1.1.1) installed.

    Plugin "cordova-admob-sdklibs" (2.1.4) installed.

    Plugin "cordova-plugin-admob-simple" (3.0.4) installed.

    Plugin "cc.fovea.cordova.purchase" (6.0.0) installed.

    Error: Plugin Android InAppBilling failed to install.

    Plugin "cordova-plugin-whitelist" (1.2.1) installed.

    Plugin "cordova-plugin-inappbrowser" (1.4.0) installed.

    Plugin "cordova-plugin-crosswalk-webview" (1.5.0) installed.

    FETCH error? But the plugin is in the folder. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">((((

  • ALL RIGHT!!! Four days since last post. I guess it's ok to bump this now.

  • I am still facing this issue ???

    let me know if there is any other solution to this ????

    Check out my thread here which no one wants to reply to:

    EVEN IF you find the whole mcm.plugin thing, the build will still fail.

    Guess this is why people are turning to the cadburygames plugin.

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MPPlantOfficial

Member since 17 Feb, 2016

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