BUILD FAILED ALL PLUGINS PRESENT!

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The I18N (Translation) is a Construct plugin created to translate text in game.
  • Plugins present:

    cordova-plugin-device

    cordova-plugin-splash-screen

    com.smartmobilesoftware.androidinappbilling

    cordova-plugin-admobpro

    cordova-plugin-extension

    cc.fovea.cordova.purchase

    REASON FOR NOT BUILDING:

    Error: Plugin com.mcm.plugins.androidinappbilling failed to install.

    com.mcm.plugins.androidinappbilling

    ^Tried looking for this damn plugin but it doesn't seem to EXIST!!!!!

    Here's is the repo: https://github.com/maxmoore14/AndroidInAppBilling.git.

    EVERY damn time I try to look for this thing XDK cannot find it!

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  • I think this post DESERVES A BUMP even though it's been less than 24 hours:

    I found the solution to this problem.

    Notice in my first post I listed the plugin: "com.smartmobilesoftware.androidinappbilling"

    Well apparently, that plugin shares the same repo as the one we're looking for.

    To those having the same problem, here's what you do: Keep fetching plugins from that repo until you get the "com.mcm.plugins.androidinappbilling" one. Apparently that repo is shared by 4 plugins so attempting to fetch one results in fetching any one of the four.

  • ALL RIGHT!!! Four days since last post. I guess it's ok to bump this now.

  • I have tried every possible solution have check github, intelxdk forum. & even our forum ..........

    and I must say there is no solution for compiling using the default google play & inapp plugin from construct 2 ..........

    Well using cranberrygame plugin isn't that easy as everyone is saying ......... Finally I got it working to get the inapp purchase work but when I click on the button to purchase it throws me our of the app with the pop box to purchase .........

    And I am not getting the point as how to make it work ????

  • I have tried every possible solution have check github, intelxdk forum. & even our forum ..........

    and I must say there is no solution for compiling using the default google play & inapp plugin from construct 2 ..........

    Well using cranberrygame plugin isn't that easy as everyone is saying ......... Finally I got it working to get the inapp purchase work but when I click on the button to purchase it throws me our of the app with the pop box to purchase .........

    And I am not getting the point as how to make it work ????

    Oh man. And I was going to purchase the Cranberry plugins today.... : \</p>

  • Well using cranberrygame plugin isn't that easy as everyone is saying ......... Finally I got it working to get the inapp purchase work but when I click on the button to purchase it throws me our of the app with the pop box to purchase .........

    And I am not getting the point as how to make it work ????

    Wait sorry, I only concentrated on the "not working" part. It seems to be working ok. You're supposed to purchase the product at a separate Google/Apple store if I'm correct. When you do, your game should check for the "Has product." I have yet to learn how it works though. Will keep you posted.

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