MPPlantOfficial's Recent Forum Activity

  • ...so i'm having problems with variables and global numbers...

    I hear you.

    The WEBSTORAGE function WAS easy to use in earlier versions however the newer CAPX files have this whole "get" bs that makes it so much more complicated. I suggest you look for old CAPXs utilizing the old Webstorage systems and build your games there.

  • Hey guys; this is a problem I've been struggling with for days now. I managed to create a pretty good THREADMILL-LIKE effect with some sheets as you will see in the CAPX below. I made a manual wrap as you will notice to address the non-uniform thicknesses of the sheets so that they SHOULD be in the same relative locations with respect to each other after the player swipes.

    If you try the CAPX however, after several attempts of swiping, you'll notice first, sheets of the same type appear to gather together and later sheets of All types somehow appear to gravitate at a single point in the x-axis. I've tried everything from adding a For loop to attempting to address the positioning of each sprite itself (using the Self.X function) but the end results are the same.

    Now my goal is first to get this threadmill effect working then to procedurally generate random sheets of different thicknesses that are spread 0 pixels apart and not overlapping. As of right now I have no idea how I'm going to implement the latter. Any recommendations ??? <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Link:

    http://s000.tinyupload.com/?file_id=700 ... 8010198810

  • Use the "Trigger Once While True " function. You can find it under the systems plugin.

  • miketolsa did you ever get it to work? I have the same problem and I don't know what to do <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    Hey Annauva, I used this guide: http://tobyr.wtfgamesgroup.com/how-to-b ... -properly/ to get my build to work. That is user BackendFreak who's a veteran at this site.

  • ~Sol

    Thank you! I'll try those. Sorry for the late reply.

  • Hey guys.

    I tried making a "Pressure Plate" that triggers traps using these events:

    Player is overlapping Pressure_Plate | Pressure_Plate is set to Movable

    x Player is overlapping Pressure_Plate | Pressure_Plate is set to imMovable

    Pressure_Plate.current_position >= Pressure_Plate.starting_position + 10 | Trap is "activated"

    I also made a mediocre "Trampoline" with this event:

    Player on collision with Trampoline | -20 Y Impulse force on Player

    The problem is that it applies the Impulse whenever the player collides regardless of where it collides. If it collides from the bottom, the player is still flung upwards.

    While this works to a certain degree, I'm not satisfied with it.

    I'd like to create a pressure plate that sinks SLOWLY and SNAPS BACK INTO PLACE after a certain amount of time.

    Since we're talking about pressure plates, does anyone have CAPX examples of other hazards you'd normally see in platformers?

    -platforms that follow paths like in Super Mario World

    -P-Switches

    -Crumbling Bridges

    -Collapsing Blocks when player stands on them for a certain amount of time.

    -Trampolines that sink before applying Impulse force on player

    -Anything else

    Thank you to who ever provides examples.

  • This is exactly why I don't download the new version of XDK every time they promote it.

    Some people are still using 2800+ versions that work well.

  • I had a file construct2 and I built it with intel XDK. But now (new version XDK), I cannot build it.

    I don't know to post it on intel XDK.

    Please help me, thank you.

    1. Make a Cordova Export again.

    2. Open the config.xml file generated in the Export with Notepad. ERASE EVERYTHING WRITTEN IN THERE AND SAVE.

    3. Fetch the required plugins through github or cordova registry. I can't really teach you this part. You'll just have to consult other tutorials and experiment:

    Check out this guide: https://www.scirra.com/tutorials/4848/h ... -crosswalk

    The MOST IMPORTANT PART is you delete everything written in the config.xml file. That config.xml file wants to fetch 3-4 plugins you don't need or only need one of. It got me stuck for more than 10 days trying to build my game.

  • Is the 9-patch plugin an option ? (besides that you can not use it in familys)

    https://www.scirra.com/manual/151/9-patch

    Haven't thought about that but since you say I can't use it in families then probably not. All cake and icing layers are in the same family.

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  • Can you separate the icing edges from the icing thickness?

    I can do that as a workaround but I'd rather not because of memory usage. We're talking about generating a new randomized set of of "cake" and "icing" layers every 8-10 seconds.

  • Hi guys.

    I'm trying to create a Layered Cake-type game and I'm trying to

    randomly spawn different thickness layers and have them arranged allowing about 5 pixel-wide overlaps.

    See not all the layers are rectangular. The "Icing" layers have sinusoidal edges.

  • The artwork is realy beautiful

    Thank you! Please take time to download and play as well. I put a lot of work into the plant's animations. The game-over animations are hilarious!

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MPPlantOfficial

Member since 17 Feb, 2016

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