MPPlantOfficial's Recent Forum Activity

  • That is awesome. Did you do the art yourself?

  • I test 3 times with plugins: official (with latest construct 2), cranberrygame (latest version) and this guy

    Josek5494 ()

    and the results are:

    - Official plugin can build with intel xdk without errors but gives me black screen when i test it on device.

    - Cranberrygame can't build it with intel xdk.

    - Josek5494 is the winner for now!

    I think c2 team and cranberrygame can check and fix the issues.. if they want of course.

    Cheers..

    Hello odiusfly. How did you make Josek's plugin work? I simply used the standard C2 Admob plugin and got Josek's plugin in Intel XDK.

    I tried exporting Josek's plugin folder to the C2 plugins folder but for some reason it wouldn't open.

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  • Great! Finally some up-to-date information!!!

  • Hello! After going through a little bit of optimizing, my app went from 256 memory use to 132. How can I further lower this?

    Would you suggest a complete resizing of all images? My average sprite size is 600x600 px reduced to 200x200 to fit 480x640 screen.

  • What about "Ghost Shooter" that comes free with C2?

  • There's definitely potential in that but make the player actually NEED to toss the box every now and then.

    Possibly put a timer on how long the player sprite can hold the box before is become "exhausted" or something to that effect.

  • Hello again, Scirra.

    Not a Bump, just a quick update of what I've done so far.

    I deleted the IAP plugin in my CAPX and re-exported the file and after importing to Intel XDK, I was able to FINALLY create and build omitting the:

    cordova-plugin-payment-app

    cc.fovea.cordova.purchase

    plugins.

    Now I guess the question is what are the current

    UP-TO-DATE

    plugins I should use?

    I'm guessing the "cordova-plugin-payment-app" one is up-to-date.

    The cc.fovea.cordova.purchase on the otherhand, I cannot get to work no matter what I do.

    I even did what was posted here:

    http://www.html5gamedevs.com/topic/1257 ... omplished/

    but the build was always failing.

    Advance thank you to people actually reading this post. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Hey guys, I'm almost there!

    Managed to narrow all Intel XDK Build errors to just one~!

    It's the:

    "Error: Plugin Purchase failed to install."

    one

    Plugins present:

    cordova-plugin-device

    cordova-plugin-splashscreen

    cordova-plugin-admobpro

    cordova-plugin-extension

    cordova-plugin-payment-app

    cc.fovea.cordova.purchase

    BUILD LOG:

    Building a Cordova 5.4.1 application.

    Using platform cordova-android 5.0.0.

    The application name is "____________"

    The package name is "______________"

    Preference android-signed set to true. Application will be signed.

    Using Crosswalk Embedded 16

    Plugin "cordova-plugin-device" (1.1.1) installed.

    Plugin "cordova-plugin-splashscreen" (3.2.0) installed.

    Plugin "cordova-plugin-extension" (1.5.1) installed.

    Plugin "cordova-plugin-admobpro" (2.18.0) installed.

    Plugin "cordova-plugin-payment-iap" (2.0.51) installed.

    Error: Plugin Purchase failed to install.

    Plugin "cordova-plugin-whitelist" (1.2.1) installed.

    Plugin "cordova-plugin-crosswalk-webview" (1.5.0) installed.

    Thanks in advance for the help guys! So excited to finally see my game APK form haha...

  • Let's give this one a bump. This "com.mcm.plugins.androidinappbilling" has been giving me a headache since this morning. When I finally found the plugin, it WON'T INSTALL!

  • I think this post DESERVES A BUMP even though it's been less than 24 hours:

    I found the solution to this problem.

    Notice in my first post I listed the plugin: "com.smartmobilesoftware.androidinappbilling"

    Well apparently, that plugin shares the same repo as the one we're looking for.

    To those having the same problem, here's what you do: Keep fetching plugins from that repo until you get the "com.mcm.plugins.androidinappbilling" one. Apparently that repo is shared by 4 plugins so attempting to fetch one results in fetching any one of the four.

  • Plugins present:

    cordova-plugin-device

    cordova-plugin-splash-screen

    com.smartmobilesoftware.androidinappbilling

    cordova-plugin-admobpro

    cordova-plugin-extension

    cc.fovea.cordova.purchase

    REASON FOR NOT BUILDING:

    Error: Plugin com.mcm.plugins.androidinappbilling failed to install.

    com.mcm.plugins.androidinappbilling

    ^Tried looking for this damn plugin but it doesn't seem to EXIST!!!!!

    Here's is the repo: https://github.com/maxmoore14/AndroidInAppBilling.git.

    EVERY damn time I try to look for this thing XDK cannot find it!

  • Once a APK is signed with a keystore and uploaded to Google Play, Google will not accept APKs with a different keystore. If you lose this keystore, YOU CAN'T UPDATE your apps never again.

    I hope I helped.

    Regards

    Which is exactly why I don't want this crap yet. I'm making a TEST version of my game.

    I created the "Keystore" with a name: "[MyGameTitle]Test"

    As long as this isn't the one I UPLOAD to Google, can I create another build for my game using another Certificate?

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MPPlantOfficial

Member since 17 Feb, 2016

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