eku's Recent Forum Activity

  • For your scrolling problems - use MagiCam plugin and all your problems are gone. It have zoom feature and - quite nice and bit more naturally - lag feature.

    For animation - you can control it via private variable of object. Set always -> animation speed -> private variable. Then you can control it. If player move -> every 10 ms -> Add 1 to private variable. Something like this.

    As far I know - using transitions its not good at all. I always have problems with them. And for "go for layout when" is better to use something simpler, like "when player collision box" (use box, box object is always good) -> trigger once -> go for layout.

    Sorry for poor english.

  • Ahh... can you upload it again?

  • Maybe you do something wrong? Look at cap: dl.dropboxusercontent.com/u/16947862/s.cap

  • In the animation tab of your object you can add different animations for different angles. Just right click on your animation name and chose "add new angle" :

  • Always install "redistributable" - tnij.org/ik8ancc

    Don't mess with .dll files, just install DirectX 9c.

    PS

    Sorry about "tnij.org", but I cant post links...

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  • Everything working fine, but there is some bug in your "system". Now player have actual standing animations frames and when character walk (but only!), standing animation don't "reset" to frame 1 (even with condition "set to frame 1" and "play animation" - this don't work at all), just "stand" animation always play in background. This not bad at all, this just add some randomness (this is English word?) to character animation... You helped me understand another thing in CC. So BIG THANK YOU, sir! You helped me a lot!

    And now (khem, khem) can you help me with this one.

    This:

    Into this:

    Images tell more that a thousand words (because I don't know English language) <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" />

    Here is cap: dl.dropboxusercontent.com/u/16947862/1.cap

    PS

    Don't look at jump "animation", its not done <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink" />

    PPS

    I like to give player a option - use Xbox controller or keyboard, but Xbox Controller plugin are quite weird - I set up "Attack" ("Z" on keyboard") to almost all buttons on gamepad, but this wont work.

    Left analog work, "A" Button ("X" on keyboard - jump) work, but "Attack" control are not. Dunno. Can you also help me with this one?

    PPPS

    tnij.org/i9q3ygp Thank for all help!

  • No one?

  • https://dl.dropboxusercontent.com/u/16947862/stuff.7z - here is my projects folder. Most of them are random stuff with Polish names. Strim Fighter and "silnik" ("engine" in Polish, Strim Fihgter - http://www.indiedb.com/games/strim-fighter-9000-turbo) are almost finished "engines" for games. I deleted all audio files, because file was to big. Maybe you will find something here. Dunno.

    https://dl.dropboxusercontent.com/u/169 ... Classic.7z - unpack this to your CC folder. Here is all my stuff for CC.

  • If you like I can upload all plugins/effects that I have.

  • Hi!

    I trying to figure how to create attack with animations. I trying - I think - almost everything with: global variables, ignoring user inputs, disable platform movement, wait, etc. but with no luck. Can you help mi with this one?

    Here is cap: https://dl.dropboxusercontent.com/u/16947862/silnik.cap

  • Hi guys. New project (almost finished, yay!), new problems and - I think - its easy one. Maybe you can help me?

    So, I have yellow sprite with rotate behavior, and pink sprite with bullet behavior and condition that every 10 ticks yellow sprite spawn pink sprite at image point A, B, C and D, but all pink sprites have the same, uhm, end point. This looks bad.

    <img src="http://i.imgur.com/3HQfPhv.jpg" border="0" />

    I already set image point but this is not helping...

    <img src="http://i.imgur.com/3dyhRZM.jpg" border="0" />

    Another thing is that I want: pink sprite rotate around himself (spinning, you know), but when I use rotate behavior everything is messing with bullet behavior. Any solution?

    Here is cap file: dl.dropboxusercontent.com/u/16947862/test.cap

    And here is Data folder, with music and sound files: dl.dropboxusercontent.com/u/16947862/Data.7z

    Enemy3 group is setting for bullets spawning.

    P.S.

    I already tried BulletML but this don't work at all. Every pattern that I created on Kenta Cho website java mini app, don't translate well in CC.

    P.S. 2

    scirra.com/forum/million-questions_topic55333_page3&SID=fb486ab7-792a-f22f3a1d-41563-9391087963.html

  • Don't use DirectX Web Setup, use this - microsoft.com/en-us/download/details.aspx

    For your .cap files - create (free) account on dropbox.com, you can drop your stuff here and give us links.

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eku

Member since 12 Mar, 2012

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