Everything working fine, but there is some bug in your "system". Now player have actual standing animations frames and when character walk (but only!), standing animation don't "reset" to frame 1 (even with condition "set to frame 1" and "play animation" - this don't work at all), just "stand" animation always play in background. This not bad at all, this just add some randomness (this is English word?) to character animation... You helped me understand another thing in CC. So BIG THANK YOU, sir! You helped me a lot!
And now (khem, khem) can you help me with this one.
This:
Into this:
Images tell more that a thousand words (because I don't know English language) <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" />
Here is cap: dl.dropboxusercontent.com/u/16947862/1.cap
PS
Don't look at jump "animation", its not done <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink" />
PPS
I like to give player a option - use Xbox controller or keyboard, but Xbox Controller plugin are quite weird - I set up "Attack" ("Z" on keyboard") to almost all buttons on gamepad, but this wont work.
Left analog work, "A" Button ("X" on keyboard - jump) work, but "Attack" control are not. Dunno. Can you also help me with this one?
PPPS
tnij.org/i9q3ygp Thank for all help!