Hello, I have adopted construct classic for a game development project with a friend, but there are a few things I have encountered with it what I am not able to implement a entirely clear fix for.
I got into this project with some experience of coding already, having used c, c++ and other programming languages so far for the sake of speed I have avoided trying to write any native plugins, but I have gotten my self caught up on a few snags:
The first is somewhat of simple issue but an approach I am not entirely certain about the approach for :
I have been asked to implement a camera with zoom support:
I have managed to set the camera zoom via "system - Set Zoom"
Now this works, as long as I enable unbounded scrolling on the layout, the trouble occurs when I enable it
The camera cuts off the bottom of the layout and part of its left side.
Now i can manually make the camera track the player via an event sheet using system - scroll to x/y and using the players location.
But how is the best way to make this type of camera keep within the layout bounds this needs to work for if a scene needs a zoom out and zoom in effect also.
The second is animation related, from what I can see I cannot ask a sprite how quickly it is moving, for example how do I make a sprite do a skid animation when they have been running for a while(built up momentum)
The third is somewhat of a weird situation that has occurred, seemingly related to screen transitions and offscreen layout switches
The bug occurs in the non test setup when the screen has a fade transition and the following event sheet is setup for the layout:
player is outside layout:
(inverted)if Y less than 0
(inverted)if Y greater than LayoutHeight
(inverted)if X greater than LayoutWidth
if X less than 0
with the action
Goto layout # with transition "fade" lasting 10ms
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That is from the test where it works, on the one where it is bugged the fade time is different i currently do not have the project for the exact number but if needed i can obtain it.