Guys, it's pleasure to read such a good (and easy to understand) advices.
In this "room" I can only cut graphics for smaller pieces, because the graphics are non repeatable, so I can't use tiled backgrounds object. But I will try use it for next rooms. Thank you good people.
In RPG Maker times (years, years ago) playing with switches and variables was fun, but I'm not a programmer, I'm a graphic guy, so varialbles in CC are very hard to understand for me (and Construct wiki don't help me...), but :
Create a global numeric variable with an initial value of zero. Let's call it "screamed." In your event, you'll need to check for On Collision AND whether global variable 'screamed' is zero. Your actions will then be to play the sound file and to set global variable 'screamed' to 1. This will guarantee that the sound file won't be played again even if the sprites collide.
this is actually tells me a lot about variables in CC. You don't know how much you helped me here. Thank you very much (credits section will be looong I think).
Many professional casual games are set at 1024x768 resolution
Casual gamer will delete game after first stage. I planning quite hard game, in "old days" style. And thank you sir for your good words.
Zotged
You have damn right about texture sizes, I don't know why I'm such a lazy guy. I will cut everything to 512x512, I think this will help, and try to use tiled backgrounds in next rooms.
If you want quick results without looking at channels you can make use of xaudio's autoplay feature.
Forgive my stupidness, but before my "sollution" I was created only one xaudio oncject playing "fire1.wav" at all "palenisko" sprites, but this don't work at all. Thats why I use multiple xaudio object. So, if you have time, can you show me how can I "emmit" sound "fire1.wav" from every "palenisko" sprite from only one xaudio object?
An effect similar to photoshop's hard light could be achieved fairly easily by stacking a contrast or curves shader with additive or screen on the layer and finding the right values.
What I'm talking about? Let's see.
When layer with hard light blending mode has grey, let's say, background
<img src="http://i.imgur.com/nVhfp.jpg" border="0">
it will become invisible. So we can archive quite nice results with lights. Mr. new placeholder, please show us example (probably I will have some problems with animations, I mean with collision boxes, so more "help me!" screams to come).
This:
<img src="http://i.imgur.com/SHgvC.jpg" border="0">
Into this:
<img src="http://i.imgur.com/1Svo8.jpg" border="0">
You think that it exactly this result can be archived with different layers effects?
And... you guys noticed moving candles flames (top of stage) and little "fire effect" from those candles fire? I'm planning add some falling wax from those candles via particles, but... you noticed it? I love small details!
CAP - http://dropcanvas.com/8lkqj/4
And forgive my poor English.