Cassianno's Recent Forum Activity

  • Is this really the right approach?

  • This doesnt work like this son.

    For this, you need either a phyisical file on the server or better yet, a database.

  • There was an announcement a few weeks ago, that private messaging will soon be removed from the forums. So yeah, all PM messages are now lost.

    Man... are you sure?

    Jesus freaking Christ.

    I think they could starting to revamp forums too.

  • Amazes me that we, the costumers, are saying that this was a major stepback and yet, no words on this.

    I KNOW we, humans, don't take changes easily, but JESUS CHRIST. Making everything ENORMOUS, HUGE SPACED and OMFG GREEN AND PINKY is really bad.

    Also, everything STILL broke. Links, formatting and etc. Have you guys swapped by mistake, before complete tests? Man, at least C2 is more consistent.

  • Nice bro!

  • Congratulations on migrating to new forums!

    Could you please add "View my posts" link? I used it every day to keep track of my topics and answers. Can't imaging using this forum without it.

    EDIT: many old posts are now completely unreadable. For example, the FAQ:

    https://www.construct.net/au/forum/construct-2/how-do-i-18/-how-do-i-frequently-asked-que-41236

    This link actually "translated" to construct.net already, so i could access (FAQ).

    But for me, the whole forum is failing, for example: scirra.com/forum/get-random-animation-when-sprite-is-linked-to-an-array_p1177008

    Btw, Jesus Christ. This redish/salmon plus "baby green", damn. So ugly. Sorry for being honest and i know you guys won't change it anyways...

    Edit:

    1) daaaamnnn son, where are my awards/medals? I need them. Also, no more "Has a construct 2 license" badge?

    2) Hello there? Emoji/smiles? Unplayable.

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  • Compressing images on import will have no positive effect on performance as all images are fully decompressed before rendering:

    Quoted here:

    [quote:sfxhp6vu]

    Also note images are fully decompressed before rendering, so the file format (whether you choose PNG-32, PNG-8 or JPEG) will have no effect on runtime memory use - only the download size.

    nevertheless, i think this is the go-to for developers.

    as time goes by we, more and more commonly, see games reaching insane MB/GB's of size.

    for example i always export jpgs at 75~80 and the exactly size ill be needing.

    strange that in this link Ashley also notices:

    [quote:sfxhp6vu]The combined spritesheets for this single object is a 300kb download and uses 2mb of memory. Without spritesheets the separate images would have been a 460kb download and used about 3mb of memory. So when applied to the entire project the savings can be quite significant.

    I understand that this is about spritesheet VS single images, but still, 300kb x 460kb ~ 1MB memory.

    Edit:

    Will compress better and create size according to what I actually need. Unfortunately I have been resizing these sprites in the editor.

    Btw, to do this easily (if you don't know already), you can export the image accordingly and then, on the sprite, reimport the images. I didn't mean to underestimate, just because once i saw a tuto on youtube and the dude reimported the image as a new sprite and put behaviours, animation, etc, all over again, swapping this whenever needed on event sheet.

  • I see.

    When you tried 1 - 0.5 ^dt it was fast too? As fast as 60*dt?

    Considering you want 12 px and the distance to cover is 32, i would say at first, maybe 1 - 0.25^dt

    Also, check this out, great explanation: https://answers.unity.com/questions/237 ... -work.html

    (mb if couldnt post this here, but as others usually talks about other engines...)

  • But whats the problem u r getting?

    Its moving too quickly or it isnt smooth/moving?

    Care to print the event where you move/use it?

  • yep, lerp() is what you need. It is a math function used in basically in all/many games/engines.

  • Ah, you never said anything about external file! <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    You can search here on forums, im pretty sure there are examples. Also, searching on google: https://c2tutorials.wordpress.com/2014/ ... o-plugins/

    The game im dev'ing atm has this. I have the levels on an external file and load it on an array. Whenever i need a level, i load the array position into a dictionary of the current level.

    If you still struggle to find, whenever im at home ill give u an example.

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Cassianno

Member since 2 Mar, 2012

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