Cassianno's Recent Forum Activity

  • Whats the difference between this and a container?

  • You want a multiplayer game?

    Maybe check multiplayer tuto?

    Also, i strongly advise to NOT make a multiplayer as first game. Ever.

  • Literally a Move action.

  • There were a post couple days ago by the dude who's making the bagel game (or something like this, Lou iirc). He asked about the same thing. The only way to do this is basically validate the data with a hash.

    For example, you send 3 infos on the json: player_name, plays and score. By having another info, lets say, checksum, you can validate on server side if the 3 info matches the checksum.

    For the checksum you can use kyatric's hash plugin and maybe use SALT+PLAYER_NAME+PLAYS+SCORE, having the salt being know both by the game and the server.

    Actually, theres another way: to compute the score on server or basically simulating if the score is achievable.

    This concern/problem is not a construct specific thing; the problem here is the ease for users to see/change the values.

  • As robust as gamespark, from what ive researched, you can try playfab.

    Actually mb, i dunno if they have a plugin for C2.

  • You can spawn sprites with fade behaviour and destroy on fade out, will work.

  • Thanks for the answer!

  • So far all i can say is: bots are really clever (im considering im being matched against bots too right? With common names) and there are some words that id never know existed at first hahaha.

    But the game itself is really well made.

    Congrats.

    Edit: ah, the 30 seconds (for this type of game) doesn't work for me. Stressed the shit out of me. Do you have plans to make a solo mode with no timers?

  • If i understood correctly, C2 won't be getting new functions, only corrections.

  • Updated: Lots of new features including emoji+text chat with your opponent!

    Guys, I really need feedback here ! Anyone?

    Downloading it now!

    Will provide some feedback (hope so) later.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yeah dop, from what i read (after posting this thread, my bad) its native on C3. WIth C2 u need some third party or the way you stated (thats how im doing, but encapsulated in a function).

  • Hello there!

    Firstly, i actually know that i can "spawn another object" and pick the sprite i intend to spawn, while spawning the family itself, the sprite spawned will be random.

    My question is actually how to manage many sprites and it's spawns. Example:

    Suppose 80 enemies at 1 enemy family. The way im doing to have a function that receives a code (or "tag") respective to an enemy and then i check its value to know which sprite i should spawn. Like a switch/case.

    Theres anyway to spawn a <variable_name> sprite? Because with that, i could just pass the name by parameter and could even implement some randomness within choose() etc.

    Edit: found something related; basically C2 can't do this natively ()

Cassianno's avatar

Cassianno

Member since 2 Mar, 2012

Twitter
Cassianno has 1 followers

Connect with Cassianno

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies