Cassianno's Recent Forum Activity

  • Exactly what Isaac posted. Keep on mind that 0º is the object facing RIGHT, so all your sprites should be pointing this way. Also, about image points, they are really important for this. I suggest you google some examples if you struggle.

  • Check wether your project is set to not scale and pixel rounding to on, to prevent mislocations.

  • dropbox.com/s/mntgd0r3at5pzll/keys_pressed.capx

    Edit: Submitted without text, my bad... Anyway, pretty simple. In the dictionary you have the keys pressed at the moment. Use at will, by limiting keys, amount, etc. The space will be a blank key as im getting the string from keyboard.

  • Cool, download. Used to play alot as a kid until memorized the pattern hahaha.

    É nóis mano.

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  • Should totally buy him a beer.

    "Even geniuses need beer from time to time".

    - Me.

  • I think this is pretty cool but what use could it be used for?

    I didn't use this plugin, but ill consider this is a simplified kind of Observer (DP).

    Imagine a shooting game where you get +10 for hitting enemies and -3 whenever you get shot.

    So you have a SCORE: XXX label on top of your game, ok?

    To update the score (the label, "forget" about counting the score itself) you can:

    a) everytick draw the score (really bad);

    b) set 2 actions on both "enemy hit" and "player hit" to draw the score;

    c) whenever var_score changes, draw the score.

    Approach b is still okish in this simple example, but imagine 10 actions changing the score or a whole differente situation.

    Of course, using variables only is doable too, but this plugin sure is handy.

  • Whenever you start a new game, DO NOT load, just go from "level 1" (of your game). Whenever the player saves it, it'll overwrite the "older" save.

  • Despite 3D, i can't think of something construct can't be used for.

    But if you think of HOW, then yes, Construct has its limits/weaknesses (ofc).

  • I STRONGLY suggest you dont use arrays for this. Either use json (with the awesome plugin that a member made - French Yann iirc) or a mix of arrays and dictionaries, populating them from a configuration file.

  • I understood that you're making a sandbox game right? Maybe something like terraria?

    How are you thinking to achieve this with this array? Control each tile in an array position?

    I won't go into much detail but check this out:

    chilly-durango.itch.io/level-generator-toolkit . The demo is pretty amazing.

    You can also divide/split the world into chunks and work with them to make your terrain. After the base terrain you can recursively/continuously add "layers" of detail into the terrain (ores, treasures, etc).

  • Contact me by showing a picture (Print screens) of the event pageso I can see the event/condition and actions to create and program a clock and a scoreboard.

    Thank you!

    Or i can say to you "go search here on forums/tutorials section because theres a TON of examples for these".

    Havent checked, just googled:

    1)

    scirra.com/tutorials/1056/countdown-timer-creating-one

    construct.net/forum/construct-2/how-do-i-18/how-do-i-make-a-countdown-time-76899

    scirra.com/tutorials/173/time-counter/page-3

    If they're not talking about Timer behaviour, then don't bother.

    2)

    Literally just google.

    Good luck.

  • Your options are either Photon as stated (for real time) or a more complete (data-persistent) one, like Playtfab or Gamesparks. You can't go wrong with any of them.

    You can of course set up your own websockets server and fully implement server side logic.

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Cassianno

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