Cassianno's Recent Forum Activity

  • This is really nice r0j0!

  • I have a question regarding collision on spriter's sprites.

    Lets say i have 5 spriters:

    - If i check collisions with the sprite (the "blank square") its actually only with the square, so the edges of the image wont trigger for example;

    - If i check with the family created for the body parts, it works fine (as each body part is a sprite).

    Is this the only way? Because if so, how to have those 5 "spriters" all of them with their own collisions shapes and each within its own family? Without spriters those 5 sprites would be on a family (lets say enemy), but as each is a family and construct doesnt support family of families... im kinda lost.

    How you guys make it? Use one single family for the ENTIRE parts of spriter's being used?

    How construct handles a family with hundreds of sprites? Doesnt matter?

    Thanks in advance.

  • Hi blackhornet Thank you for the plugin. Do you have C3 runtime version of this plugin?

    Did you even read his first post?

  • Please don't do this.

    Your future you will curse your present you forever.

  • Cassianno Yeah, am using text + system fonts. They aren't scaled. But, the problem wasn't in the scaling. It all seems to be working fine in edge, the font is crystal sharp, but in Chrome and upon exporting, even in lover Chromium versions, the blur remains. So exporting in Edge makes no difference, but previewing does. I am honestly so confused.

    Holy. Well, that's really weird.

  • For now im using NWjs for create a folder and save the array in a file localy. Its possible to send the file to a server so i can retreive it after?or i have to send it using ajax post to php?

    AFAIK, Construct doesn't support ftp,so you can't send an actual file. But as I said before (and dop, trough the other post'slink), you can send via Ajax the file contents (so yes, Ajax post a php(or whatever you like) and then either save a file or to a database). You can always send the byte code of the file as a string too, but I don't see any reason to.

    Also, you can connect to a web socket and send a message containing the file content string but, again, there's no need to.

    The right way to accomplish what you want is trough Ajax.

  • Yeah, there is no "delete save slot" action (nobody knows why).

    Workaround is, as mentioned above, start a new game in existing slot and overwrite it.

    You can virtually do this, but yes. The "data" will remain until overwritten. Imo, no need to delete.

  • Strange. Are you using sprite fonts or text + system fonts? Are they scaled in any way?

  • Use choose() instead of random()

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  • You can have an instance variable ("overlapped" for example) on the dropable sprite and set it to 1/0 wether it has something overlaping or not.

  • Don't know if NW.js can handle/trigger AJAX, but if it can, why do you need to access the file? Just serialize the array and save it. Or am i missing something?

  • Kinda hard to understand, do you move with WASD and KL are for what?

    Anyway why condition 11 isnt a sub of 8? Like 16 and 17 are from 15.

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Cassianno

Member since 2 Mar, 2012

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