EyeHawk's Recent Forum Activity

  • Thanks ludei - you guys are true heroes to us C2 devs <img src="smileys/smiley16.gif" border="0" align="middle" />

  • Wow it's amazing! WebGL does indeed work on my Samsung Galaxy Nexus (android)! <img src="smileys/smiley16.gif" border="0" align="middle" />

    On very early tests, I have noticed that some of the 'heavier' effects such as glow, blur, warp and water slow down a simple scene to about 14 fps or so. However all of them work so it's probably a matter of picking the least resource expensive effects.

    Now to try this out on my ipod! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Yay! Just received a reply from them. If you want to test their work-in-progress player, just contact them on their site. It may take a couple of days to come through though. <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • ^ Same - requested on their website <img src="smileys/smiley5.gif" border="0" align="middle" />

    Hopefully we get at least some information even if it is that it will be delayed.

  • Yay, the game is out on the store - give us some votes please! :)

    http://apps.microsoft.com/windows/en-us/app/battlespace-commander/dce25097-9467-46e1-aeb4-b2c170642559

  • Hi czar - where can I apply to get the new launcher?

  • Hi guys and ludei, have there been any updates to 1.4 yet? It looks like there is quite a bit of eager anticipation for it here! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Blacksmith - whao this has been a while, I honestly can't remember a thing currently about this <img src="smileys/smiley5.gif" border="0" align="middle" /> I'll try and recall what I'd suggested and let you know.

  • There's 2 things you can do:

    1. Move the world and not the player (this is what I do in my latest win8 comp submission http://www.scirra.com/forum/topic69074.html)

    2. Create the layout so it's about double the window size - whenever your player gets to a certain distance on the current 'tile', a new one is created on the edge prepopulated with the trees and other assets

  • Off the top of my head, you for all of the new parts of the map that get generated (assuming each one is a big sprite), you could create image points on it.

    Then use the OnCreate condition to then populate those areas with trees and stuff.

    You wouldn't have to create an image point per tree, you could just do a for loop and randomly dot them around each image point.

  • That's good to hear! When Battleship Islands was on top free for a few months, it made a little bit of money to cover costs (excl my labour) but it definitely wasn't enough to make a living by a long shot.

    I may have to revisit WP8 <img src="smileys/smiley1.gif" border="0" align="middle" />

    Do you reckon between WP8 and Win8 stores it's possible to make a living with MM and your other upcoming games?

  • Cool thanks for the link. Wow and the capx is only a few lines for doing something so complicated! Rojo made another capx a while back which may help which was like the legend of zelda type games - would that help?

    I was going to think about a continuously scrolling type game, rather than a "flick to the next" screen sort of game. I have an idea on how to do it, but was hoping someone would have made it already <img src="smileys/smiley1.gif" border="0" align="middle" />

    To answer your other question about making it a finite island, you could always just keep track of your distance from your origin, so that when you get to the maximum distance, the screen will no longer scroll and no more map would be generated.

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EyeHawk

Member since 25 Feb, 2012

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